2024-05-21

Shoutbox

  • Und again... Neue Box, neues Glück xD

    17:50
  • Gast#67ed

    Serverclient mit Trojana?

    10:30
  • False positive im Patcher.

    21:56
  • So, ab sofort sollten die Trojaner- Meldungen der Vergangenheit angehören. Ich habe den patcher gewechselt. Dieser wird bei euch automatisch aktualisiert. Er sieht nahezu genauso aus, ist aber unter der Haube bedeutend moderner und sicherer. Außerdem sollte er keine Virenscanner mehr ärgern. ^^

    15:10
  • Für alle, die Probleme mit dem aktuellen Client hatten: https://nyanro.org/dl/2026-10-27_Fullclient_5.04.7z
    Dieser ist tagesaktuell, inklusive neuem Patcher. ^^

    20:54
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    • Offizieller Beitrag

    Mainserver:

    • Upated zenylog enum (added missing types).
    • Fixed a max level bypass, code by @rathena
    • Optimized pc_setparam function.
    • Items are no longer unequipped when a card within them is blacklisted (e.g. item_unequip.txt), instead the card's effect is nullified.
    • item_noequip overhaul.
      -Items are no longer unequipped when disabled by item_noequip.txt, instead their effects are nullified -- however cards in them, unless also disabled, wont have its effect nullified.
    • Some misc cleaning & fixing.
      -Fixed some logical issues.
      -Removed some unused code.
    • Extending readparam functionality: Added many more bonuses.
    • @skillid now supports partial search.
    • Added full support for the official character movement system.
      -Thanks to @rathena for the base.
    • Updated mob spawns for Undersea Tunnel floor 6 to official.
    • Updated spawn delays for Dewata dungeons.
    • Fixed bug where 'unequip' command would override 'disable_items'.
    • Merged a fix from Herculus which is supposed to fix a Taekwon Ranker skill tree problem.
    • Fixed an issue with pc_jobchange.
    • Beta Release of PIN Code system.
      -NOTE: Currently disabled!
      -Thanks to @rathena for the base.
    • Fixed mobs not unlocking their target when they change their mode with NPC_EMOTION.
    • Fixed a duplicate message output.
    • Fixed success chance of Storm Gust's freeze status change, iROwiki says 150% and feedback from official server players confirmed that it is indeed 150%.
    • Another phase of the big status resistance updates:
      -Transmitted status change source variable to status_get_sc_def to properly calculate defense.
      -Added the fully official formulas of the status changes based on an Aegis leaks (since source is same as bl right now the level difference will always give "0").
      -As tick_def2 is never equal to sc_def2, it will not use it by default anymore.
      -The final chance for the status change will now consider Aegis accuracy (everything between 0.01% and 0.09% should actually be 0.1%, etc.)
      -however, sc_start short versions don't support it and will always use bl as src.
    • Increased minimum respawn delay for monsters to 5000ms, this is needed to prevent the client from thinking the newly spawned monster is the same than the killed one;
      -also at least in pre-renewal the minimum respawn time is 5 seconds officially and handling this via the code is much better than updating all spawn files.
    • Implemented the official formula for Potion Pitcher when used by monsters.
    • Added missing mercenaries to mercenary_db.
      -Also added new mercenary skills and scrolls.
    • Updated item_db.
      -Added missing items & trading restrictions.
      -Fixed some names & scripts.
    • Updated item_trade database.
    • Updated quest_db with a huge number of missing entries.
  • 15peaces 28. Juni 2024 um 17:31

    Hat das Thema geschlossen.

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