2024-05-21

  • So, leider musste ich die Shoutbox mal neu installieren, um nen Bug zu fixen... langfristig wird wohl mal wieder ein Foren- Upgrade nötig ^^"

    11:24
    • Offizieller Beitrag

    Mainserver:

    • Upated zenylog enum (added missing types).
    • Fixed a max level bypass, code by @rathena
    • Optimized pc_setparam function.
    • Items are no longer unequipped when a card within them is blacklisted (e.g. item_unequip.txt), instead the card's effect is nullified.
    • item_noequip overhaul.
      -Items are no longer unequipped when disabled by item_noequip.txt, instead their effects are nullified -- however cards in them, unless also disabled, wont have its effect nullified.
    • Some misc cleaning & fixing.
      -Fixed some logical issues.
      -Removed some unused code.
    • Extending readparam functionality: Added many more bonuses.
    • @skillid now supports partial search.
    • Added full support for the official character movement system.
      -Thanks to @rathena for the base.
    • Updated mob spawns for Undersea Tunnel floor 6 to official.
    • Updated spawn delays for Dewata dungeons.
    • Fixed bug where 'unequip' command would override 'disable_items'.
    • Merged a fix from Herculus which is supposed to fix a Taekwon Ranker skill tree problem.
    • Fixed an issue with pc_jobchange.
    • Beta Release of PIN Code system.
      -NOTE: Currently disabled!
      -Thanks to @rathena for the base.
    • Fixed mobs not unlocking their target when they change their mode with NPC_EMOTION.
    • Fixed a duplicate message output.
    • Fixed success chance of Storm Gust's freeze status change, iROwiki says 150% and feedback from official server players confirmed that it is indeed 150%.
    • Another phase of the big status resistance updates:
      -Transmitted status change source variable to status_get_sc_def to properly calculate defense.
      -Added the fully official formulas of the status changes based on an Aegis leaks (since source is same as bl right now the level difference will always give "0").
      -As tick_def2 is never equal to sc_def2, it will not use it by default anymore.
      -The final chance for the status change will now consider Aegis accuracy (everything between 0.01% and 0.09% should actually be 0.1%, etc.)
      -however, sc_start short versions don't support it and will always use bl as src.
    • Increased minimum respawn delay for monsters to 5000ms, this is needed to prevent the client from thinking the newly spawned monster is the same than the killed one;
      -also at least in pre-renewal the minimum respawn time is 5 seconds officially and handling this via the code is much better than updating all spawn files.
    • Implemented the official formula for Potion Pitcher when used by monsters.
    • Added missing mercenaries to mercenary_db.
      -Also added new mercenary skills and scrolls.
    • Updated item_db.
      -Added missing items & trading restrictions.
      -Fixed some names & scripts.
    • Updated item_trade database.
    • Updated quest_db with a huge number of missing entries.
  • 15peaces 28. Juni 2024 um 17:31

    Hat das Thema geschlossen.

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