- Offizieller Beitrag
Mainserver:
- Fixed and re-enabled the unique item id system.
-Also the GUID field in item_package_db.txt is now working. - Added full support for the item merge system to merge separated items in player's inventory.
-Enabled npc/other/item_merge.txt and it's now usable.
-Added client iterface.
-Added script commands. - Fixed an issue with announce script command to properly support bc_blue and bc_woe.
- Some misc. cleaning and optimations.
-Correcting some checks for some bonuses.
-pc_is_same_equip_index function is now used to move all item index checks, removing redundancy in some cases.
-Some random in-source documentations and changes of return types.
-Removed some leftovers.
-Renamed itemdb_other (DBMap) to itemdb
-updated some doc files.
-Changed account_id and char_id variables to uint32 as this is the value they can be in DB.
-Modified @whodrops result for monster list to: "- <monster name> (<mob_id>): <rate>%" - Forced guild notice changes to save immediately.
- Macro clean up for Element, Race, Race2, Class, & Size validation check.
- Removed unused parameters in battle_calc_bg_damage() and battle_calc_gvg_damage().
- Some buyingstore fixes:
-Fixed "missing" buyingstore search (purchase type search) in searchstore, by adding DBMap *buyingstore_db.
-Added nullpo checks on some buyingstore.c functions.
-Added do_init_buyingstore() and do_final_buyingstore(). - Script command query_sql will now return -1 on an empty result or failed result.
- Rewrote the hard monster AI. Monsters will now behave a lot closer to official servers:
-Monsters will now attack immediately when they are chasing a target and it comes into attack range.
-Monsters will now chase their target during their aDelay, but they still have to wait for aMotion to be able to move again.
-Monsters will now rethink their chase in a configurable interval, official value is once per cell, previously it was once per 3 cells
-Monsters will now stop when they rethink their chase and their target is gone (player hides or target loot was picked), regardless of the monster_ai setting - Fixed characters moving to unavailable slots using Character Moving System.
- Fixed EXP calculation overload.
-Added macro apply_rate(val,rate) & apply_rate2(val,rate,per) - Added check to clear skill unit group that created by NPC/script before the NPC/script unloaded.
- Switching arrows no longer stops attacks.
- Looter monsters will now randomly pick items rather than going for the closest one.
- Updated Expanded Super Novice and Super Baby to be able to do anything normal Super Novices can do. Guardian Angel, Dori Dori, etc.
- Added magiccrasher_renewal battle config.
-Set this to yes to use the renewal formular for this skill (Adding MATK to formular).
-Default is no. - Some preperations for new item packets.
-Added support for ZC_INVENTORY_START / ZC_INVENTORY_END packets.
-Added new inventory packet IDs & lengths.
-These are not yet full supported! - Item Database updates:
-Added more than 400 missing items including their item packages & combo scripts.
-Moved more than 200 stable items.
-Changed wrong flag values from 6 to 4.
-Changed all Shadow Gears to item type 12.
-Fixed some item bonusses.
-Added check for IT_SHADOWGEAR's script restriction before executing it.
-Fixed some item types. - Official Item BindOnEquip Support
-Added item flag value: 8 to init default item with BindOnEquip. Item with this flag will be character bound item once equipped.
-Re-arranged fixed drom flag from 8 to 16.
-Added optional config 'default_bind_on_equip' in conf/battle/items.conf to set default bind type. By default the type is character bound. - Fixed item_db parser:
-map server would crash with mismatching curly braces in unequip script field
-the parser wouldn't accept specific combinations of curly braces in the uniquip script field. - Optimized the item package handling.
-Saved almost 160MB of RAM by removing ugly fixed array sizes.
-Also speeded up loading the packages.
-Broadcasts for special items are finally working. - Implemented MD_RANDOMTARGET.
- Re-added missing damage formulars for Rebellion skills.
- Fixed Mutanted Homunculus damage formulars.
- Gates of Hell and Bakuretsu Kunai now uses weapon element and are forced neutral for the final element.
- Corrected Devotion behavior.
-Failing to cast Devotion to the 6th player
-Only player who devotes other that 'shout' Auto Guard when it active also with the walk delay
-Status icon that inherited from devoter won't be displayed at devoted player
-Reflect Damage on devoted player won't reflect normal attack, only melee skill attack - Updated Napalm Vulcan damage to official.