Old Glast Heim: Unterschied zwischen den Versionen
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Speak to '''Hugin''' in [[Glast Heim]] | Speak to '''Hugin''' in [[Glast Heim]] (/navi glast_01 204/273) and agree to help him research the time gap. With 1 or more players in your [[party]], the party leader must speak to '''Hugin''' in [[Glast Heim]] (navi glast_01 204/273) and "Generate Time Gap". After the dungeon is created, talk to Hugin again to enter Old Glast Heim. | ||
#Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to '''Varmundt''' | #Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to '''Varmundt''' (/navi gl_k 149/41). He will tell you about an incoming invasion lead by a valkyrie named Himelmez. | ||
#The party leader should head north after talking to Varmundt and speak to '''Heinrich''' | #The party leader should head north after talking to Varmundt and speak to '''Heinrich''' (/navi gl_k 149/100). A cutscene will trigger between Heinrich and Himelmez. | ||
#After their conversation, {{monster|id=2470 Corrupted Abysmal Knight}} and {{monster|id=2471 Suffering Khalitzburg}} will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters. | #After their conversation, {{monster|id=2470 Corrupted Abysmal Knight}} and {{monster|id=2471 Suffering Khalitzburg}} will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters. | ||
#Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west | #Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west (/navi gl_k 96/80). | ||
#Head into the portal and cross over to the west side. You will have to clear the {{monster|id=2466 Grand Chamberlain in Pain}}, {{monster|id=2464 Corrupted Steward}}, and {{monster|id=2465 Corrupted Monk}} that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors. | #Head into the portal and cross over to the west side. You will have to clear the {{monster|id=2466 Grand Chamberlain in Pain}}, {{monster|id=2464 Corrupted Steward}}, and {{monster|id=2465 Corrupted Monk}} that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors. | ||
#*All monsters inside the instance are stronger and have higher HP than their normal counterparts. | #*All monsters inside the instance are stronger and have higher HP than their normal counterparts. | ||
#*They also have the chance to drop {{item|id=6608 Coagulated Spell}}, which can be used for enchanting Temporal Boots (see below). | #*They also have the chance to drop {{item|id=6608 Coagulated Spell}}, which can be used for enchanting Temporal Boots (see below). | ||
#At this point only party leader needs to go to the southwest corner of the map and chat with survivor [[NPC]] Altar Boy Domun | #At this point only party leader needs to go to the southwest corner of the map and chat with survivor [[NPC]] Altar Boy Domun (/navi glast_01 17/51). The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east. | ||
#Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer | #Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer (/navi glast_01 292/145) which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead. | ||
#*On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn. | #*On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn. | ||
#*Being invisible (e.g. [[Cloaking]], [[Camouflage]]) won't trigger the spawn. | #*Being invisible (e.g. [[Cloaking]], [[Camouflage]]) won't trigger the spawn. |
Aktuelle Version vom 5. Juli 2020, 19:00 Uhr
Note:
Note:
Monsters
Temporal Boots
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