Wanderer
|
|
Job Base(s): |
Dancer Gypsy
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Job Type: |
3-2
|
Job Level: |
60
|
Race: |
Human
|
Changes At: |
Lutie
|
Number of Skills: |
24
|
Total Skill Points: |
121
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+3 |
+9 |
+7 |
+9 |
+8 |
+1
|
|
Overview
The Wanderer class is the female performer class in its third class form. They are primarily a support and disabling / debuff class that is also capable of AoE ranged damage. They also have some magic / MATK based capabilities. They are more used for WoE situations now, but they can also provide unique party buffs that make them a worthwhile member to have in PVM parties (mainly the Dancer skill, Gypsy's Kiss, which lowers SP cost and provides more SP to party members). This buff is extremely helpful for classes with low Max SP, character builds with low INT, skills that depend on SP for damage (like Guillotine Fist and Dragon Breath), or classes that tend to have to spam high SP cost skills. The Wanderer is provided with an array of disabling skills that can quite effective in WoE. They also have access to decent MATK weapons (unlike their male counterpart, the Maestro), which allows them to make better use of the Metallic Sound skill, although this spell is still fairly weak and has a long cooldown.
The Wanderer also has a powerful AoE skill, Severe Rainstorm, which if geared properly, can dish out some hefty damage, but at a high SP cost (which is why high INT is strongly recommended).
Job Change Guide
- Main article: Wanderer Job Change Guide
Changing into a Wanderer from a Dancer or Gypsy requires the player to complete a number of tasks:
- Investigating a canceled performance
- Reconciling an estranged Wanderer with her Maestro partner
- Rigorous workout sessions to help a Wanderer get back into peak physical shape
After completing these tests, the player will be transformed into a Wanderer. The journey begins in Lutie!
Equipment
This is by no means a complete collection of gear available. It is merely just suggestions based on some of the more popular gear options as well as some of the lower tier options for players with a lower budget.
Headgear Suggestions
Weapon Suggestions
Equipment |
Build |
Wep Lv |
ATK |
MATK |
Additional Notes
|
Orc Archer + Steel Arrow |
Severe Rainstorm |
3 |
120 |
0 |
Decent bow.
|
Elven Bow [1] + Elven Arrow |
Severe Rainstorm |
3 |
150 |
0 |
Best bow.
|
Rosevine |
Sound Damage |
4 |
100 |
130 |
Good MATK whip for Metallic Sound. Enchant in Malangdo with Spell3~5.
|
Hippie Rope [2] |
Melee |
3 |
140~190 |
0 |
Increases ASPD according to Dance Lessons level, at upgrade level +7 it adds +5 ATK for each level of dance lessons and at upgrade level +9 adds +1 of pure ASPD. Part of the Hippie set.
|
Carrot Whip |
Melee |
4 |
185 |
0 |
Good melee damage whip. Enchant in Mangdo with ATK, Crit, or ASPD.
|
Thanatos Whip [1] |
Any Offensive |
4 |
200 |
130 |
Good melee damage, reverberation, and metallic sound whip. This is the best all-around whip. Becomes better for Arrow Vulcan than Queen's whip when using Emerald Earrings.
|
Queen's Whip [2] |
Any Offensive |
4 |
150 |
0 |
Best Arrow Vulcan damage, unless you wear two Emerald Earrings. Enchant in Malangdo with Expert Archer.
|
Rope [4] |
Support/WoE |
1 |
45 |
0 |
A good four-slot card holder for Golem Card and Fabre Card.
|
Shield Suggestions
Equipment |
Build |
Additional Notes
|
Round Buckler [1] |
All Builds |
A poor person's shield. Has decent DEF.
|
Bradium Shield [1] |
All Builds |
Still not that great. Has good DEF.
|
Valkyrja's Shield [1] |
All Builds |
Pretty much the best. Great DEF, some MDEF, reduces common elemental damage.
|
Immune Shield [1] |
All Builds |
Also very good. Reduces neutral-element attacks.
|
Shield Cards |
All Builds |
Use appropriate racial reduction cards (ex: Thara Frog Card).
|
Armor Suggestions
Equipment |
Build |
Additional Notes
|
Eden Group Armor |
All Builds |
It will probably be your first armor.
|
Orleans' Gown [1] |
All Builds |
This will prevent cast interruption if you don't have Sound Amplifiers.
|
Diabolus Robe [1] |
All Builds |
Adds SP.
|
Hippie Clothes |
Melee Build |
+20 ATK. Part of the Hippie set, can be enchanted. At upgrade level +9 adds a chance of autocasting Double Strafe with short-ranged attacks.
|
Brynhild |
All Builds |
Adds a lot of SP. Great DEF.
|
Garment Suggestions
Equipment |
Build |
Additional Notes
|
Fallen Angel Wing [1] |
All Builds |
Enchant this in Eden kitchen to match your build. Spell enchantments for sound damage, aspd enchants for melee, HP/VIT enchants for support, or expert archer enchants for severe rainstorm.
|
Heroic Backpack [1] |
All Builds |
Carries a lot of benefits, like the fallen angel wing, but is more versatile since you don't need to enchant it specific to your build.
|
Nidhoggur's Shadow Garb [1] |
All Builds |
Good garment, plus it can help siphon SP with Rideword Hat.
|
Diabolus Manteau |
All Builds |
Can be useful.
|
Raydric Card |
All Builds |
All-around good garment card.
|
Noxious Card |
All Builds |
All-around good garment card.
|
Deviling Card |
All Builds |
Powerful garment card.
|
Accessory Suggestions
WoE Gear Sample
- Rope [4] with 3x Fabre and 1x Golemn card (unbreakable and +3 VIT).
- Valkyrja's Shield [1] with Thara Frog Card
- Red Pom Band [1] with Gemini-S58 Card
- WoE Suits [1] with Marc Card
- WoE Manteau [1] with Noxious Card
- WoE Boots [1] with Green Ferus Card
- Black Rosary [1] with Kafra Blossom Card
Class Data
Skills
- See Dancer Skills or Gypsy Skills for 2nd class Skills.
Skills in a same group don't stack and will override each other (see Group A Songs and Group B Songs). Group B skills can only be removed through special skills such as Clearance, Lion's Howl, Destruction Song, etc.
Solo Skills
Skill |
Description |
Levels |
Group |
Type
|
|
Displays the power of the nature to all targets in a 7x7~15x15 area around the user, which allow them to regain HP in exchange of SP each second, for 1 minute.
|
5
|
B
|
Supportive
|
|
Resurrects a single player, using their SP to restore their HP.
|
5
|
-
|
Supportive
|
|
Attempts to cause Deep Sleep status to all enemies in a 11x11~19x19 area around the user.
|
5
|
B
|
Active
|
|
Imbues the targeted location with sound waves that binds all enemies in a 3x3 area upon contact.
|
5
|
-
|
Active
|
|
Releases a powerful scream over a targeted location to detonate all Reverberations in a 11x11 area.
|
1
|
-
|
Active
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|
Increases maximum HP by +5% per skill level for party members. Uses one Regrettable Tear. This song has no grouping.
|
5
|
-
|
Supportive
|
|
Peforms a chant to a single target to increase the damage of Brandish Spear, Clashing Spiral, Shield Boomerang, Rapid Smiting, and Shield Press. May cause negative effects.
|
5
|
B
|
Active
|
|
Performs a chant that casts a random Mage or Wizard skill, ignoring every catalyst it may require.
|
5
|
-
|
Active
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|
Performs a song that increases MDEF across the entire party within a 15x15~23x23 area around the user for 1 miunte.
|
5
|
A
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Supportive
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|
Shouts a high pitched noise at a single target to deal magic damage and drain their SP.
|
5
|
-
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Offensive
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|
Performs a song that increases MATK across the entire party within a 15x15~23x23 area around the user for 1 minute.
|
5
|
A
|
Supportive
|
|
Imbues the targeted location with sound waves that deal ATK + MATK damage to all enemies in a 3x3 area upon contact.
|
5
|
-
|
Offensive
|
|
Shoots a raining volley of arrows to continually deal damage to all enemies in a 11x11 area around the user.
|
5
|
-
|
Offensive
|
|
Performs a chant that captivates all enemies in a 7x7~13x13 area around the user by chance, to prevent them from attacking or targeting the user for a set duration.
|
5
|
B
|
Active
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|
Performs a dance that increases Movement Speed and ASPD across the entire party within a 15x15~23x23 area around the user for 1 minute.
|
5
|
A
|
Supportive
|
|
Increases Max SP and SP Recovery. At level 5 and higher, allows to use 3rd class skills while performing.
|
10
|
-
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Passive
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|
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%.
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1
|
-
|
Active
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Chorus Skills
Skill |
Description |
Levels |
Group |
Type
|
|
Performs a loud song to deal damage to all enemies in a 5x5~9x9 area around the user.
|
5
|
-
|
Offensive
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|
Performs a fast tempo song that increases ASPD, lowers Fixed Cast Time and increases ATK across the entire party within a 11x11~19x19 area around the user for 30~150 seconds.
|
5
|
B
|
Supportive
|
|
Performs a song that increases SP Recovery across the entire party within a 11x11~19x19 area around the user for 30~150 seconds.
|
5
|
B
|
Supportive
|
|
Performs a song that increases Max HP across the entire party within a 11x11~15x15 area around the user for 20~60 seconds.
|
5
|
B
|
Supportive
|
|
Performs a song that attempts to cause a lesser "Frenzy" status to all players in a 7x7~15x15 area around the user for 10~30 seconds.
|
5
|
B
|
Active
|
|
Performs a song that attempts to increase STR and CRIT but decreasing Max HP of all targets in a 11x11~15x15 area around the user for 20~60 seconds.
|
5
|
B
|
Active
|
|
Performs a song that attempts to decrease INT and drain SP of all enemies in a 11x11~15x15 area around the user for 20~60 seconds.
|
5
|
B
|
Active
|
|
Performs a song that attempts to deal damage to all targets that are performing in a 9x9~15x15 area around the user, removing their performance / chorus skills in the process.
|
5
|
-
|
Offensive
|
|
Performs a song that prevents the skill casting interruption of all targets in a 11x11~15x15 area around the user for 60~180 seconds, but increasing their SP cost by 15%.
|
5
|
B
|
Active
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Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
26 |
27 |
51 |
|
|
|
|
|
|
AGI
|
4 |
7 |
18 |
31 |
39 |
43 |
45 |
50 |
59
|
VIT
|
12 |
13 |
14 |
22 |
32 |
52 |
58 |
|
|
INT
|
2 |
3 |
9 |
21 |
36 |
37 |
38 |
49 |
56
|
DEX
|
1 |
8 |
17 |
23 |
30 |
44 |
53 |
60 |
|
LUK
|
55 |
|
|
|
|
|
|
|
|
ASPD