Advanced Old Glast Heim

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For the beginner and normal version of this instance, see Beginner Old Glast Heim and Old Glast Heim.

Advanced Old Glast Heim
Requirements
Base Level: 160
Party: 1+ Members
Hunting: Corruption Root H
Amdarais H
Quest Prerequisite(s): Old Glast Heim
Rewards
Item(s): 1st Time:
6607.png 6+ Temporal Crystal

6608.png 1+ Coagulated Spell
6755.png 5+ Contaminated Magic

Repeat:
6607.png 2+ Temporal Crystal
6755.png 2+ Contaminated Magic

Overview

This instance is mainly farmed for 6755.png Contaminated Magic, which is used to exchange for various items such as slotted 22008.png Temporal Dex Boots [1], its enchants, and 4608.png White Knight Card

Instance Info


  • Instance Cooldown Quest Name: Traces of time shifting
  • Time Limit: 1 hour, 30 min
  • Map Names: 1@gl_kh , 2@gl_kh

Walkthrough

Speak to Another Hugin in Glast Heim (/navi glast_01 179/283) and agree to help him research the time gap. With 1 or more players in your party, the party leader must speak to Another Hugin in Glast Heim (/navi glast_01 179/283) and "Generate Time Gap". After the dungeon is created, talk to Another Hugin again to enter Advanced Old Glast Heim.

  1. Once inside you will spawn in the 2nd Floor of Old Glastheim. The party leader will speak to Varmundt (/navi gl_k 149/41). He will tell you about an incoming invasion lead by a valkyrie named Himelmez.
  2. The party leader should head north after talking to Varmundt and speak to Heinrich (/navi gl_k 149/100). A cutscene will trigger between Heinrich and Himelmez.
  3. After their conversation, Corrupted Abysmal Knight and Suffering Khalitzburg will spawn. You do not have to kill them. After a few minutes Heinrich will kill all the monsters.
  4. Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After the two disappear a portal will open to the west (/navi gl_k 96/80).
  5. Head into the portal and cross over to the west side. You will have to clear the Grand Chamberlain in Pain, Corrupted Steward, and Corrupted Monk that spawn there. Once enough mobs have been killed an announcement will be made to find any survivors.
    • All monsters inside the instance are stronger and have higher HP than their normal counterparts.
    • They also have the chance to drop Coagulated Spell, which can be used for enchanting Temporal Boots (see below).
  6. At this point only party leader needs to go to the southwest corner of the map and chat with survivor NPC Altar Boy Domun (/navi glast_01 17/51). The rest of the party can head over to central hall. Once leader chats with the survivor, a portal will open to the east.
  7. Head to the east portal. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer (/navi glast_01 292/145) which is located up the eastern stairs. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. The rest of the party can go ahead.
    • On the eastern side there are Decomposed Bodies laid on the floor as traps. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn.
    • Being invisible (e.g. Cloaking, Camouflage) won't trigger the spawn.
  8. The north area of the map is filled with Corrupted Palace Guard and Wandering Archer. Once enough mobs have been defeated head to the central north area of the map. Here you will again find Himelmez chatting with Varmundt and Heinrich. Once she disappears the first MVP Corruption Root H will spawn. The players should bring Stone-immunity (e.g. Medusa Card, Evil Druid Card) and Silence-immunity (e.g. Marduk Card) equipment on this fight.
  9. Upon defeating the MVP, each party member should speak with Varmundt and collect 6607.png 1 Temporal Crystal and 6608.png 1 Coagulated Spell. Subsequent run will reward 6755.png Contaminated Magic instead of 6608.png Coagulated Spell.
    • If any of the party members are dead when the MVP dies, then they won't receive the kill count and are unable to receive any items from Varmundt.
  10. Go into the north portal to enter the 1st Floor of Old Glast Heim. Here Heinrich will again have a discussion with Varmundt and a portal will open in the west.
  11. Enter the west portal. In addition to the previous mobs the area will be filled with Corrupted Abysmal Knight and Bloody Knight.
  12. Upon clearing sufficient mobs, an announcement will be made stating the appearance of an evil presence. Find and defeat the 1st Commander of Destruction mini boss which will open a portal to the east.
  13. Head to the east portal via the central bridge. Similar to the west side, clear all the mobs to spawn the 2nd Commander of Destruction mini boss and defeat her. A portal will open to the north.
  14. Enter the north portal and as you walk further north past some Decomposed Bodies, you will see Heinrich confronting Himelmez again. There is a floating body of the last survivor in Old Glast Heim which Himelmez will convert into the MVP Amdarais H. Once the dialogue is over the MVP will spawn at the location of the floating body. During the MVP fight, random mobs will spawn in the central area. The player can bring Amdarais H to the northern stairs area to avoid the random mobs.
  15. Defeat the MVP and speak with Hugin. He will give 5 of each 6607.png Temporal Crystal and 6755.png Contaminated Magic the first time you complete the instance and 1 of each thereafter.
  16. After collecting the reward, the player can:
    • A) Speak with Hugin to warp back to the entrance, or
    • B) Go to the Treasure Room on the 1st Floor to collect 7 Coagulated Spells and other loots. Click on the fountain in the top right corner of the 1st Floor to be warped to the Treasure Room in the middle.
      Datei:OGHTreasureRoom.jpg

Monsters

Advanced Old Glast Heim Monsters
Monster Level HP Def Mdef Base EXP Job EXP 100% HIT 95% Flee Size Element Race
2464.png
Corrupted Steward
160 271,200 15 15 13,332 17,596 382 418 Medium Undead 1 Undead
1036.png
Grand Chamberlain in Pain
162 416,200 30 30 14,222 18,772 406 427 Medium Undead 2 Undead
2465.png
Corrupted Monk
163 200,336 80 200 13,998 18,474 389 412 Large Undead 4 Undead
2467.png
Maggot
163 161,622 121 36 22 28 466 505 Small Earth 2 Insect
2468.png
Corrupted Palace Guard
165 368,160 89 15 16,306 7,638 452 441 Medium Shadow 2 Undead
2469.png
Wandering Archer
166 288,740 63 40 14,248 10,314 390 492 Medium Shadow 2 Undead
2471.png
Boss Protocol-Boss Icon.png Suffering Khalitzburg
173 473,702 125 10 19,296 17,740 515 448 Large Undead 1 Undead
2470.png
Boss Protocol-Boss Icon.png Corrupted Abysmal Knight
172 451,578 102 50 18,584 18,232 427 468 Large Shadow 4 Undead
2472.png
Boss Protocol-Boss Icon.png Bloody Knight
173 493,502 122 300 20,448 24,070 428 480 Large Shadow 4 Undead
2473.png
Boss Protocol-Boss Icon.png 1st Commander of Destruction
175 1,900,066 80 150 168,018 156,137 457 499 Medium Undead 2 Undead
2474.png
Boss Protocol-Boss Icon.png 2nd Commander of Destruction
175 1,696,022 80 180 159,672 132,436 463 499 Medium Undead 2 Undead
Circle Shadow.png
Flame of Destruction
? 10,000 0 0 ? ? ? ? Small Ghost 4 Insect
3151.png
Boss Protocol-MVP Icon.png Corrupted Soul
(MVP 1F)
180 18,200,000 333 333 2,199,906 2,209,324 400 551 Large Earth 3 Demon
3150.png
Boss Protocol-MVP Icon.png Amdarais
(MVP 2F)
180 42,900,000 30 40 2,291,324 2,416,726 419 516 Large Undead 4 Undead

Temporal Boots

Card Trade

Card Trade
Item Option 1 Option 2
4608.png White Knight Card 6755.png 70 Contaminated Magic 6608.png 3,000 Coagulated Spell
4609.png Khalitzburg Knight Card 6755.png 100 Contaminated Magic 6608.png 5,000 Coagulated Spell

Cards

4001.png Cards
Name Compounds
On
Description
Corruption Root H Card Weapon Atk + 30
Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11x11 cell area around you.
Amdarais H Card Armor (Class) ATK +20%, MATK +20%.
-666 HP and -66 SP every 6 seconds.
-6,666 HP and -666 HP when unequipped.