Ninja
Overview
Ninjas have three types of attacks: magical attacks, throwing attacks , and "stealth" attacks. The main weapons are Daggers and Huuma Shurikens, large shurikens that can be throw using the skill Throw Huuma Shuriken. Ninjas can also endow themselves with several different abilities: Cicada Skin Shed and Mirror Image prevents almost all non-magical damage from harming them. Flip Tatami gives the same protection from ranged attacks as Pneuma for three seconds so long as he or she does not change position and also knocks surrounding monsters away. Ninja Aura is a self buff that adds +5 STR and +5 INT, as well as allowed Mirror Image and Killing Strike to be used.
Ninjas and Gunslingers are expanded classes and cannot rebirth or be adopted. Because of this, Ninjas and Gunslingers are granted 69 skill points to distribute.
Class Data
Skills
Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.
Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
---|---|---|---|---|---|---|---|---|
STR | 59 | |||||||
AGI | 1 | 2 | 12 | 21 | 31 | 41 | 51 | 61 |
VIT | 60 | |||||||
INT | 20 | 29 | 42 | 50 | 62 | |||
DEX | 11 | 22 | 32 | 43 | 53 | 63 | ||
LUK | 30 | 40 | 52 | 64 |
ASPD
Base ASPD Values:
- Unarmed: 160
- Dagger: 150
- Huuma: 125
Ninjas can use Concentration and Awakening Potions, but cannot use Berserk Potions.
HP
|
|
|
|
|