Bilder vom neuen Server

Shoutbox

  • Auf der Homepage mit dem Ingame Account einloggen. Dann im Control Panel auf Charaktere -> den Char auswählen und dort dann den Style resetten. ^^

    20:38
  • Gast#8848

    Moin Moin , ich wollte bei mein charackter die haare stylen und habe einen sprite error bekommen und kann auch nicht mehr einloggen...^^ wie kann ich das fixen ?

    19:46
  • :heh:

    21:26
  • eben eingeloggt und stehe in geffen vor dem shop. Somit war wohl nicht der .go pay die ursache? aber naja das Laufen in den shop ja wohl auch nicht xDD vllt muss sich der server erst an meine gottlosen onlinezeiten gewöhnen^^

    20:58
  • Sorry Leute xD

    20:54
  • Server läuft erstmal wieder... aber .go pay als Crash- Ursache? Ich weiß ja nicht... war noch jemand online und hat irgendwas getan? ^^"

    18:16
  • wtf? wie zum... o.o"

    17:52
  • der server istn icht tot, aber der map-server ist abgeraucht xD pöses Odi :P

    14:26
  • Wenn ich mich anmelde und meinen char auswähle kommt: failled to connect to server

    09:33
  • server tot ?

    09:31
  • Tut mir echt Leid, ich hab ihn wieder gecrasht... Hab in Geffen Blue Gems gekauft und danach .go pay eingetippt... und bin nie in Payon angekommen -.-" Sorry (mit RK Sir Odium)

    00:22
  • Wow, cool Vielen Dank!!

    22:59
  • Korrigiere nochmal, da der Server gerade leer war, ist der Fix nun übernommen, Crash sollte nichtmehr vorkommen.. ^^

    21:46
  • Korrigiere, Ursache gefunden und Fix bereits vorbereitet ^^"

    21:29
  • hm... also ich bin jetzt auf dem Testserver ne Weile im Dewata 2 unterwegs und kann bisher keine Probleme/Crashes feststellen... Mit welcher Class und ggf. welchen Skills hast du dort was gefarmt? ^^"

    21:21
  • Läuft wieder, Ursache bislang unbekannt... ^^"

    06:48
  • Ich glaube ich hab den Server abgeschossen...^^ sry. Bin nicht sicher was passiert ist, hab in Dewata 2 gefarmt ;(

    03:48
  • Yuno ist ab sofort wieder zugänglich, bitte patchen ^^

    21:01
  • Ich werd verrückt das is ja sau cool. Danke

    16:08
  • dann geh mal in Control Panel und dort dann auf Characters. danach Character auswählen und auf reset potion klicken

    14:09
  • Man könnte sagen meine Poppel kleben in Yuno fest... :D

    11:20
  • Gast#6311

    2 meiner chars hängen in yuno wegen c3dworldress unsupported error :(

    10:05
  • Gast#6311

    oh mann ... ja habs selbst auch rausgefunden... man muss weiblich sein. Ich bin aber genderfluid!.... wie unfair

    10:03
  • Kann ich dir so ohne weitere Infos auch nicht sagen, vermutlich erfüllst du irgend eine Voraussetzung nicht... Ist der Char weiblich? ^^

    13:38
  • Gast#25a6

    Warum kann man Ribbon mit Slot nicht anziehen?

    12:18
  • Leider atm keine neuen Screens, dafür habe ich folgende News zu vermelden:

    • Einige Updates der Manuk / Splendide NPCs
    • Offizielle 3rd Class Breeder NPCs hinzugefügt
    • einige weitere Item-Updates
    • Updates dieser Skills: GN_WALLOFTHORN, GN_CRAZYWEED, GN_CART_TORNADO, GN_CARTCANNON, NC_ARMSCANNON, sowie RK_DRAGONBREATH, RK_HUNDREDSPEAR, RK_IGNITIONBREAK, RK_PHANTOMTHRUST, RK_SONICWAVE und RK_WINDCUTTER
    • und vieles mehr... es geht voran ^^
  • Wieder keine Screens, dafür News:

    • *Rewrote parts of the new cashshop.
    • *Fixed banking system packets
    • *Some fixing on favorite tab support.
    • *Added official EXP on Max Level
      -'Last' EXP for max base level is 99,999,999 and 999,999,999 for Job EXP on max job level.
      -Player still obtains EXP on max level (of course until both base & job reach 100%).
    • *Reviewed / added all Manuk and El Dicastes monster spawns.
    • *Some clean-up and updating in itemDB & monsterDB
      -added more missing items
      -added more champion mobs (currently renewal versions).

    uvm ;)

  • Wiedermal ein paar News:

    • *Fixed a bug where experience might go above the defined maximum
    • *Official EXP-Giving Script
      -Job Quest EXP always be shown in yellow color.
      -Miracle Tonic (12259) and Leap of Fantasy (12261) give fixed EXP through `pc_setparam` that ignore EXP item bonuses and exp rates. Not as Quest EXP from `getexp` script.
      -If given EXP is 0 by `getexp`, it won't be notified in client EXP log.
      -If given EXP for base/job that reach max level, client will be notified as 0 EXP gained.
    • *Added checks for NULL pointers in pc_isGM and skill_check_pc_partner functions to avoid possibles server crash.
    • *Fixed Pedro the Sailor in Port Malaya to warp players to a valid location in izlude.
    • *Added Malangdo Dungeon spawns.
      -Also added missing monsters and did some clean-up
    • *Added bonus2 bMagicAtkEle,e,x; item bonus
      -Increases damage of n element magic by x%
      -Also added a item to test the bonus and did some more clean-up.
    • *Fixed an issue in RK_PHANTOMTHRUST where was working on party members in PvP maps.
    • *Fixed WM_SOUND_OF_DESTRUCTION where was causing crash server when was used by clones.
      -Same fix in WM_MELODYOFSINK, WM_BEYOND_OF_WARCRY and WM_UNLIMITED_HUMMING_VOICE to avoid the same problem.
    • *Fixed LG_CANNONSPEAR, LG_RAGEBURST, LG_MOONSLASHER, LG_OVERBRAND, LG_SHIELDPRESS, LG_PINPOINTATTACK, LG_BANISHINGPOINT, LG_OVERBRAND_BRANDISH, LG_OVERBRAND_PLUSATK and LG_EARTHDRIVE damage formulas.
    • *Updated LG_EXEEDBREAK that is no longer keeping its effects after switching weapons.
    • *Fixed GN_CARTBOOST that wasn't removing decrease agility at all.
    • *Fixed the missing effect of MaxHP for Raising Dragon.
    • *Fixed SC_MANHOLE.
      -Man Holed targets were getting damage with AoE or ground skills.

    uvm :heh:

  • Keine neuen Bilder, aber mal wieder ein paar aktuelle Änderungen:

    • *Increased MAX_QUEST_DB to load all entries.
      -Forgot to do this after updating the quest_db file.
    • *Updated bonus bBaseAtk to allow atk-reduce.
      -This also fixes the Hermode Cap [1].
    • *Some monster updates.
      -Added Dark Priest spawn to Glastheim.
      -Added Furious Dark Priest and some other champion monsters.
      -Did some clean-up in mob_db files.
    • *Fixed some mistakes relative to Elemental Spirits.
    • *Fixed SC_MAELSTROM skill that wasn't working correctly in its area effect.
    • *Updated SO_FIREWALK and SO_ELECTRICWALK that are not stackable in the same cell and can't be casted until all available steps are used.
  • Wiedermal ein paar News:

    • *Merged missing changes from 3ceam rev. 507
    • *Cleaned, and organized some database files and other things.
      -Organized linkes in skill_reproduce_db.
      -Removed 1 unneeded skill tag.
      -A few other small things here and there.
      -Added missing Wolfs Blood drops.
    • *Corrected progress bar behavior (Thanks to rAthena)
    • *Some more work on Episode System
      -Comodo NPCs and spawns will now only load on Episode 3.0 and up.
      -Star Gladiator, Bard, Dancer and Minstrel Job Quests, all Nameless Island Quests, all Veins Quests and the Valkyrie Realm will also only load on Episode 3.0 and up (for now), they need Comodo.
      -All Kafra Warps to Comodo will only work on Episode 3.0 and up.
      -Corrected Episode specific mapflags.
      -Added support for controlling reset- mapflag via script commands.
      -Updated setmapflag/removemapflag commands to support setting a restricted zone.
      -Some Quest-NPCs of Eden Group will only load on Episode 3.0 and up (for now), they need Comodo.
      -Added full support for episode specific shop npcs and spawn sets.
      -Rewrote / optimized episode-code in npc_parse_duplicate.
  • Wiedermal News:

    • *Merged missing changes from 3ceam rev. 514
    • *Fixed another compile error in gcc.
    • *Added official behavior when selling items to NPCs.
      -If you reached server's max zeny and sell some items to the trader npc, a message will show 'The Deal has failed.' and the item will not deleted on officials.
      -Thanks to @herculesWS
    • *Added some more new items to item_db2.txt
      -Thanks to 3ceam community.
    • *Fixed GN_CART_TORNADO. It deals full damage to Plants and ignore its def.
    • *Fixed GN_CARTBOOST. It doesn't add attack bonus, just add (10*skill lv)% damage while using Cart Cannon and Cart Tornado, not in Cart Remodeling.
  • Keine neuen Screens, aber hier ein Auszug aus meinen letzten Changes:

    • *Merged missing changes from 3ceam rev. 540 - 541
    • *Updated LG_BANDING according to the official behavior.
    • *Some updates to item_db.
      -added some placeholders for items found in aegis-files.
      -corrected some aegis-names.
  • Und wiedermal ein paar aktuelle changes:

    • *Merged missing changes from 3ceam rev. 607 - 612
    • *Added missing Catalog Magician NPC.
      -corrected a Tutorial Instructor dialog.
    • *Added item_db for Episode 13.2
      -it's not a ready db right now, only some cards are added right now. ^^
    • *SC_BLOODYLUST AoE size corrected to a 5x5.
    • *GN_HELLS_PLANT AoE corrected to a 3x3.
    • *Fixed SC_FATALMENACE crash bug.
    • *Fixed SC_SHADOWFORM and GN_SLINGITEM to no longer allow use on players outside a duel.
    • *Fixed SR_RAISINGDRAGON to no longer allow using Asura Strike with 1 sphere.
    • *WM_SOUND_OF_DESTRUCTION now removes all singing, dancing, esemble, chorus, etc. buffs from targeted players, including the ones in the AoE around the target by a chance.
      -Added a temporarly % chance until we get the official formula. Chance: 5 + 5 * Skill LV.
    • *Fixed WM_SATURDAY_NIGHT_FEVER to be more official. Still a bit buggy, but it works much better.
    • *Changed GN_HELLS_PLANT_ATK damage formula to a more thought out and balanced one.
      -The old one clearly showed it was over powered due to players being able to deal over 14k damage on other players if the caster had 120 INT, max level AM_CANNIBALIZE and GN_HELLS_PLANT, and the target was level 150. Even with renewal mechanics the
      --damage would be the same. That damage can kill most players easly in PVP, which is bullshit. So that old formula was proven to be incorrect and needed a temporarly change until we can get the official one.
      --Note: Hell Plant may be stable and slightly buggy, but is now in question if it needs to be recoded.
  • Kein Screen atm, dafür ein paar News:

    • *Merged missing changes from 3ceam rev. 618 - 620
    • *Added Biolab Gear Exchange NPC.
    • *Updated the elemental_db and set many settings to official.
      -This update fixes many problems, like attack, skill, and view range.
      -This also adds official property elements, movement speed, and size scales.
      -HP/SP, ATK, stats, DEF/MDEF, etc. are all temporarly as these values are mainly different depending on the summoner stats upon summoning.
    • *Updated EP 13.3 equips to (nearly) official. Lacking support for 1 or 2 bonus script in the source.
    • *Updated all FAW monsters settings to official.
      -Skills still needs to be worked on.
      -Updated test elemental spirit entry to be more official.
    • *Updated all elemental spirits offensive skills ratio's to official.
    • *Added support for the ALL_CATCRY and ALL_DREAM_SUMMERNIGHT.
      -The items that give these skills can be found at the bottom in item_db2.
    • *Major update to the skill_cast_db.
      -Some skills have a 100% fixed cast time and is added to the skill_castnodex_db.
      -Also added some settings for other skills.
  • Leider hatte ich ne Weile recht wenig Zeit, hier die letzten Changes:


    • *Merged missing changes from 3ceam rev. 621
    • *Some random updates on item & monster dbs.
      -Added some missing item drops.
      -Added missing item-combo-scripts to RWC accessories.
    • *Updated effect_list document, added propper skill names.
    • *Updated Merchant, Mage and Wizard Job Quests to fix some issues.
      -Thanks to rAthena.
    • *Added support for official GM NPCs.
      -Now we can use them, but most of them are disabled inside their scripts for now.
      -Thanks to rAthena.


    Spoiler-Alarm -> Sobald ich das Battleground Queue Feature (an dem ich zur Zeit arbeite) abgeschlossen habe, werden die Weichen auf einen neueren Clienten (erneut) gestellt =)

  • Wieder einmal ein paar changes:

    • *Merged missing changes from 3ceam rev. 629
    • *Some updates & fixes in ItemDB.
      -mooved some stable items to item_db.
    • *Some Rebellion related updates.
      -The jobs are not aviable right now. I added this stuff only to do some testing for my life-server.
      -Added Rebellion Shops.
      -Added missing Rebellion-related items.
    • *Minor cleanups.
    • *SR_RIDEINLIGHTNING damage bonus on Wind elemental weapon adjusted to official value.
    • *Reflect damage should no longer bypass nonshootable mapcells.
    • *Leech End's cast interrupt no longer bypass phen.
    • *Hells Plant disappear when a friendly unit steps on it.
  • Da wie ihr ja wisst ein ziemlich aufwändiger Umzug bei Nyan und mir ansteht, gibt es auch hier im Moment nicht viel neues.


    Hier mal die Changes des letzten (recht keinen) Updates:

    • *Added project files for Visual Studio 2013 (vs12)
    • *Did some fixing in Old Glastheim instance.
    • *Some misc updating in monster databases.

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