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Zeile 758: |
Zeile 758: |
| | [[Stats#DEX|DEX]] +2~3 | | | [[Stats#DEX|DEX]] +2~3 |
| |} | | |} |
| *Shown as [[MATK]] +1~2% on iRO | | *Shown as [[MATK]] +1~2% on NyanRO |
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| === {{item |id=6419 B Class Coins}} === | | === {{item |id=6419 B Class Coins}} === |
Version vom 26. Juli 2020, 18:05 Uhr
Overview
In Malangdo, there is an NPC Mayomayo (/navi malangdo 213/167) who can add enchantments (similar to Mora Enchants and Biolab Enchants) to many Level 3 and 4 weapons in exchange for Malangdo coins. The kind of coin used determines the types of enchantments available. Machines near Mayomayo will convert between the various types of coins, as well as allow conversion of Silvervine Fruit from the Reward Shop to A Class Coins. Seagod's Anger, one step above the A Class Coin, cannot be obtained in this way.
Each weapon has a Cost Multiplier, and a coin class requires a different number of coins to enchant (the Base Cost). The number of coins needed is the multiplication of both of them. For example, putting an E Class enchantment (Base Cost 15) on a Hurricane Fury (Cost Multiplier 4) would require 60 E Class Coin (15 × 4).
- The enchantments on a weapon can be reset using 1 Silvervine Fruit.
- There is no chance of failure; an enchant will always be given, though some are better than others.
- Cards and refines are not lost.
- You must have the weapon equipped before speaking to the NPC in order to enchant the weapon or reset the enchantments on the weapon.
- If using A Class Coins or Seagod's Anger, the player may select one of 3 types of enchants: Melee, Ranged or Magic.
- If a weapon has 3 card slots, only one Malangdo enchantment is possible (This has been tested and verified).
Enchanting Costs (by coin type)
Conversion of Coins
10 coins of one type can be exchanged for 26~29 coins of one type lower, or 30 coins can be exchanged for 7~9 coins of one type higher. 10 Silvervine Fruit can be exchanged for 26~29 A Class Coins (the reverse cannot be done).
When obtaining coins from the iRO Cash Shop Silvervine Fruit, and assuming average luck, the following table provides enchant statistics and costs for a weapon cost multiplier of 1.
Coin Type |
Quantity |
Cost per (KP) |
Available attempts |
Cost per enchant attempt (KP)
|
Silvervine Fruit
|
10 |
10 |
- |
-
|
A Class Coin
|
28 |
3.57 |
14 |
7.14
|
B Class Coin
|
78 |
1.28 |
26 |
3.85
|
C Class Coin
|
220 |
0.455 |
36.7 |
2.72
|
D Class Coin
|
615 |
0.162 |
61.5 |
1.63
|
E Class Coin
|
1720 |
0.058 |
114.7 |
0.87
|
The following table provides average exchange rates when attempting higher class enchants from E Class coins.
Desired Coin Type |
Quantity |
Cost per (E Class coins) |
Cost per attempt (E Class coins)
|
E Class Coin
|
1580 |
1 |
15
|
D Class Coin
|
422 |
3.75 |
37.5
|
C Class Coin
|
112 |
14 |
84.4
|
B Class Coin
|
30 |
53 |
159
|
A Class Coin
|
8 |
197 |
396
|
List of Enchantable Weapons & Multipliers
The Cost Multiplier is multiplied against the coin class' Base Cost for enchanting. It is not the number of A Class Coins used; A Class Coins have a Base Cost of 2, so it requires double the multiplier.
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
?
|
|
2
|
|
2
|
|
2
|
|
4
|
|
4
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
4
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
4
|
|
4
|
|
4
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
?
|
|
2
|
|
2
|
|
2
|
|
4
|
|
4
|
|
4
|
|
1
|
|
1
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
?
|
|
2
|
|
?
|
|
2
|
|
4
|
|
4
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
4
|
|
?
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
1
|
|
1
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
?
|
|
2
|
|
4
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
?
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
?
|
|
1
|
|
?
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
?
|
|
?
|
|
1
|
|
?
|
|
?
|
|
1
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
?
|
|
1
|
|
1
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
?
|
|
2
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
4
|
|
4
|
|
4
|
|
4
|
|
4
|
*The (more) slotted versions of this weapon are also eligible.
† The (more) slotted versions of this weapon are not eligible.
Possible Enchants
- Shown as MATK +1~2% on NyanRO
- Shown as MATK +1~2% on NyanRO
Please check the enchant descriptions page for the descriptions on each enchant.
Percentage |
Melee |
Range |
Magic
|
14.4%
|
AGI +3, Fighting Spirit 5,Sharp 4
|
AGI +3, Expert Archer 3, Sharp 4
|
INT +3, DEX +3, Spell 3
|
12.6%
|
AGI +4
|
AGI +4
|
INT +4
|
10.8%
|
Fighting Spirit 6, Sharp 5
|
Expert Archer 4, Sharp 5
|
MATK +1%, Spell 4
|
8.1%
|
AGI +5
|
AGI +5
|
INT +5
|
7.2%
|
Fighting Spirit 7
|
Expert Archer 5
|
Spell 5
|
3.6%
|
AGI +6
|
AGI +6
|
INT +6
|
2.7%
|
ASPD +1
|
ASPD +1
|
MATK +2%
|
0.9%
|
Fighting Spirit 8
|
Expert Archer 6
|
Spell 6
|
Percentage |
Melee |
Range |
Magic
|
14.4%
|
AGI +2, Fighting Spirit 4, Sharp 2
|
AGI +3, Expert Archer 2, Sharp 2
|
INT +2, DEX +2, Spell 2
|
12.6%
|
AGI +3
|
AGI +3
|
INT +3
|
10.8%
|
Fighting Spirit 5, Sharp 3
|
Expert Archer 3, Sharp 3
|
DEX +3, Spell 3
|
8.1%
|
AGI +4
|
AGI +4
|
INT +4
|
7.2%
|
Fighting Spirit 6
|
Expert Archer 4
|
Spell 4
|
3.6%
|
AGI +5
|
AGI +5
|
INT +5
|
2.7%
|
ASPD +1
|
ASPD +1
|
MATK +1%
|
0.9%
|
Fighting Spirit 7
|
Expert Archer 5
|
MATK+2%, Spell 5
|
Percentage |
Enchants
|
18.8%
|
STR +1, AGI +1, INT +1
|
9.4%
|
STR +2, AGI +2, INT +2
|
4.7%
|
STR +3, AGI +3, INT +3
|
0.4%
|
STR +4, AGI +4, INT +4
|
Percentage |
Enchants
|
18.8%
|
DEX +1, VIT +1,LUK +1
|
9.4%
|
STR +1, AGI +1, INT +1
|
4.7%
|
STR +2, AGI +2, INT +2
|
0.4%
|
STR +3, AGI +3, INT +3
|
Percentage |
Enchants
|
18.8%
|
Max HP +100, Max HP +200, Attack1
|
9.4%
|
DEX +1, VIT +1, LUK +1
|
4.7%
|
STR +1, AGI +1, INT +1
|
0.4%
|
STR +2, AGI +2, INT +2
|
Percentage |
Enchants
|
18.8%
|
MDEF +4, DEF +6, Max SP +100
|
9.4%
|
Max HP +100, Max HP +200, Attack 1
|
4.7%
|
DEX +1, VIT +1, LUK +1
|
0.4%
|
STR +1, AGI +1, INT +1
|