Rod

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Rods are equippable by a Priest, Acolyte, Mage, Wizard, Super Novice, Sage, or Soul Linker. Rods usually have very low ATK but give a bonus to MATK, along with usually giving a bonus to INT or DEX. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts. Rods, when used by those of the Acolyte class, are commonly referred to as "Staffs."

Size Damage
Small 100%
Medium 100%
Large 100%

One-handed Rods

Name Possible Slots Level Attack MATK Weight Additonal Notes
Rod 0, 3, 4 1 15 +15% 40
Staff 0, 2, 3 2 40 +15% 40 INT +2
Wand 0, 2, 3 2 25 +15% 40 INT +1
Hypnotist's Staff 1, 2 3 70 +25% 50 INT +1, Novice/Super Novice-only
Arc Wand 0, 1, 2 3 60 +15% 40 INT +3
Croce Staff 1 3 30 +15% 50 INT +4, Chance of using Blessing Lv 1, or the user's level if its higher, on the target when Heal is used
Evil Bone Wand 0 3 40 +15% 70 INT +4
Mighty Staff 0 3 130 +15% 70 STR +10, SP -2 each attack
La'cryma Stick 2 3 30 +15% 50 MDEF +1 and Storm Gust damage +1% for each refine rate; Storm Gust cast time -8% if refine rate is = 10
Lich's Bone Wand 2 3 60 +20% 80 INT +1, DEX +1, LvL 5 Area Curse by chance when hit with chance increased by refine rate, MATK +3% and SP +300 if upgraded to +9
Piercing Staff 0 3 80 +15% 50 INT +4, 10% MDEF bypass, MDEF bypass raised by refine rate
Release of Wish 0 3 30 +15% 50 INT +3, Increase recovery from healing skills by 5%, Chance to restore some HP/SP when magically attacking
Recovery Staff 0 3 10 +15% 40 Each upgrade increases Heal and Sanctuary effectiveness by 1.5%
Survivor's Rod (DEX) 0, 1 3 50 +15% 100 DEX +3, HP +400 (Slotted) / DEX +2, HP +300 (Unslotted)
Survivor's Rod (INT) 0, 1 3 50 +15% 100 INT +3, HP +400 (Slotted) / INT +2, HP +300 (Unslotted)
Wand of Occult 0 3 75 +15% 70 INT +3
Dead Tree Cane Staff 0 4 100 +15% 10 INT +4; for each upgrade past +5, INT +1, Max HP -200, Max SP -100
Eraser 0 4 80 +20% 50 INT +3, DEX +2, SP regen +8%, 0.5% chance of using Area Soul Drain Lv 1 when doing a magical attack or uses Lv 3 instead if upgraded to +9
Holy Stick 1 4 50 +15% 50 Reduces the cast time for Holy Light, Turn Undead and Magnus Exorcismus by 25%
Staff Of Bordeaux 0 4 30 +15% 50 INT +2,DEX +1; if user has mastered Dragonology, INT +3 and SP cost of skills -15%
Thorn Staff of Darkness 0 4 60 +20% 70 DEX +3, LUK +3, MDEF bypass raised by refine rate, Skill Delay lowered by refine rate
Wing Staff 0 4 60 +15% 50 Cast Time -5%

Two-handed Rods

Name Possible Slots Level Attack MATK Weight Additonal Notes
Dea Staff 1 3 30 +15% 50 INT +6, VIT+ 2, chance of 200 SP being restored to the user when Heal is used, each upgrade adds a 1% increase to magic damage
Soul Staff 0 3 25 +15% 140 INT +5, AGI +2
Divine Cross 0 4 120 +15% 150 DEX +4, Resist +15% vs. Undead and Demon, MATK +10% DEX +2 Resist +10% vs. Undead and Demon if equipped with Spiritual Ring
Gentleman Staff 1 4 40 +15% 50 DEX +1; set bonus with Magician Hat: DEX +2, INT +2, SP Regen +5%, each upgrade made to the weapon gives MATK +1%.
Kronos 0 4 30 +15% 100 INT +3, HP +300; for every two upgrades, INT +1, Max SP +50; chance for when dealing magic damage, the user will gain MATK +12% and SP cost of skills will be decreased by 20% for 5 seconds
Staff of Destruction 1 4 130 +25% 250 INT +3, AGI +10, Mystical Amplification cast time -50%, MATK +1% per two upgrades, SP cost of skills raised by refine rate, LvL 5 Jupitel Thunder by chance with chance increased by refine rate
Wizardry Staff 0 4 120 +15% 240 INT +6, DEX +2