- Find the tavern at 10 o'clock in Morroc (morocc 55,259).
- Speak with the "Kid" inside the tavern. She will ask you to bring her some items:
- 1 3carat Diamond - available for 55,000z at NPC outside Coal Mine (/navi mjolnir_02 85/364). Note: this is non-discountable. Don't bother asking merchant friends or logging in as your merchant alt to buy it.
- 1 Immortal Heart - Dropped by Verits
- 1 Witherless Rose - sold by Trader at (/navi morocc 267/193) (discountable)
- After you give her the items, she tell you the end of her story. Then, speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
- Then, speak with the Kid again.
- The player will be promoted to Soul Linker after embracing the requests of the spirits.
Equipment
Headgear
Soul Linkers are limited to Mage headgear and any that are usable by all classes except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers):
- +1 Agi, +3% HP regen.
- +2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.
- +5 crit, +2 Luk.
- +2 Perfect dodge, +1 Luk.
- +1 Int, +3% SP regen.
But if you cannot afford the above headgears, there's always Apple of Archer, and the much cheaper Wizard Hat.
- +3 Dex. Usually not as cheap and easy to get as "Wizard Hat", but the price is normally still reachable.
- +100 MaxSP. Cheaper, easy-to-get headgear that is suitable for those who cannot afford expensive fancy headgears.
Soul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), High Fashion Sandals[1], and all footgear usable by "all classes except novice".
Armor
Soul Linkers are limited to Mage-class armor and armor usable by "all classes except novice".
Garment
Soul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as Mage-class garments and those usable by "all classes except novice".
Shield
- DEF+3.
- DEF+3, MDEF+2, INT+1.
- DEF+3, MDEF+5, -20% damage from Fire, Water, Shadow, Undead elements.
- DEF+3, -5% damage from Large size.
Accessory
Soul Linkers can equip various accessories, such as Clip, Nile Rose, as well as the stat-boosting generic accessories such as Glove, Ring, Earring, Necklace, and of course, their "Level 90+" slotted version.
The easiest option, though, is a Clip. Aside from that, there are other accessories that Soul Linkers can equip, but those mentioned above are what people usually use. If you have the money, and you are level 80 or higher, you can use Librarian Glove or Eye Stone Ring instead, which, to Linkers, are essentially a Clip with a better SP bonus.
Weapon
Soul Linkers can fight unarmed, keeping the bonuses from the Sprint skill, or use Daggers and Rods.
Usually, rods are to be used for Esma or supportive play styles. Most daggers are only better than fists when they're carded, especially against large enemies.
- ATK+140, Crit+90. Provides better damage output compared to fighting unarmed, especially if the opponent has high defense.
Class Data
Skills
Skill |
Description |
Levels |
Type
|
|
Force a monster into a status similar to Monk's Mental Strength, in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. |
3
|
Offensive
|
|
Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill Esma can be used for the next 3 secs. |
3
|
Offensive
|
|
This is a very strong bolt type spell that can change element of its attack depending on Mild Wind. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast Estin, Estun or Eske. |
10
|
Offensive
|
|
Push back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estin there will be a 3 second interval that will allow the casting of the skill Esma. |
7
|
Offensive
|
|
Stun a monster by chance for 2 seconds. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estun there will be a 3 second interval that will allow the casting of the skill Esma. |
7
|
Offensive
|
|
Temporarily shrink a monster to reduce its Movement Speed. Boss monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the Stun status and the targeted monster will recover from Shrunken status more quickly. |
7
|
Offensive
|
|
Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. |
7
|
Active
|
|
Increase Max SP and enhance the efficiency of the Happy Break skill. At Base Level 70, this skill reduces the SP consumption of the Estin, Estun and Esma skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). |
7
|
Passive
|
|
Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's Assumptio or Crusader's Sacrifice, but works with Kyrie Eleison and Kaupe. |
7
|
Active
|
|
Instantly revive a fallen character that will be in Kyrie Eleison status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is not affected by DEX. |
7
|
Active
|
|
Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. |
3
|
Active
|
|
Imbues High First Classes with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. |
5
|
Active
|
|
Imbues Alchemists with Spirit State: Increase effectiveness of Aid Potion by blvl%. Enables use of Aid Berserk Potion. Enables use of Spiritual Potion Creation. |
5
|
Active
|
|
Imbues Assassins with Spirit State: Doubles Sonic Blow damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. |
5
|
Active
|
|
Imbues any Bard or Dancer with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). |
5
|
Active
|
|
Imbues Blacksmiths with Spirit State: Enables use of Advanced Adrenaline Rush. |
5
|
Active
|
|
Imbues Crusaders with Spirit State: Doubles Shield Boomerang damage, never misses, and halves aftercast delay. |
5
|
Active
|
|
Imbues Hunters with Spirit State: STR increases effectiveness of Beast Bane. Enables use of Beast Charge. |
5
|
Active
|
|
Imbues Knights with Spirit State: Enables use of One-Hand Quicken. |
5
|
Active
|
|
Imbues any Monk with Spirit State: Raging Thrust becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist. |
5
|
Active
|
|
Imbues Priests with Spirit State: Holy Light damage and SP cost multiplied by 5. |
5
|
Active
|
|
Imbues Rogues<ref>This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class</ref> and Stalkers with Spirit State: Immune to Dispell. Greatly increases healing of ranked White Potions. Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned. Greatly increase movement speed while using Stealth. |
5
|
Active
|
|
Imbues Sages and Scholars with Spirit State: Hindsight drops the highest level bolt the player has learned in the respective bolt skill. |
5
|
Active
|
|
Imbues Soul Linkers with Spirit State: Allows K-skills to be used on other players. Cannot self-target. |
5
|
Active
|
|
1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues Super Novices with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher. |
5
|
Active
|
|
Imbues TaeKwon Masters with Spirit State: Enables one use of Solar, Lunar and Stellar Union. |
5
|
Active
|
|
Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from Kaite by consuming a Crystal Fragment each time. |
5
|
Active
|
Notes
TK Skills
Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap, Mild Wind.
Es Skills
Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions).
Ka Skills
Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the Soul Linker Spirit, using these skills on anyone else causes them to fail and the caster to be stunned.
Spirit Link Skills
These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them.
- Transcendent second classes can utilize the Spirit Link of their original second class.
- Soul Linkers cannot use the Soul Linker Spirit on themselves; they must have another Soul Linker cast it on them.
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR |
|
|
|
|
|
|
|
|
|
|
|
|
AGI |
|
|
|
|
|
|
|
|
|
|
|
|
VIT |
20 |
21 |
22 |
23 |
24 |
25 |
|
|
|
|
|
|
INT |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12
|
DEX |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50
|
LUK |
|
|
|
|
|
|
|
|
|
|
|
|
ASPD
Soul Linkers can use Concentration, Awakening and Berserk Potions (Even though the in-game description doesn't mention it).
Weapon |
Base ASPD
|
Unarmed |
150
|
Dagger |
142.5
|
Rod |
137.5
|
HP
Level |
HP
|
1 |
40
|
2 |
47
|
3 |
54
|
4 |
62
|
5 |
71
|
6 |
81
|
7 |
91
|
8 |
102
|
9 |
114
|
10 |
127
|
11 |
140
|
12 |
154
|
13 |
169
|
14 |
185
|
15 |
201
|
16 |
218
|
17 |
236
|
18 |
255
|
19 |
274
|
20 |
294
|
|
Level |
HP
|
21 |
315
|
22 |
337
|
23 |
359
|
24 |
382
|
25 |
406
|
26 |
431
|
27 |
456
|
28 |
482
|
29 |
509
|
30 |
537
|
31 |
565
|
32 |
594
|
33 |
624
|
34 |
655
|
35 |
686
|
36 |
718
|
37 |
751
|
38 |
785
|
39 |
819
|
40 |
854
|
|
Level |
HP
|
41 |
890
|
42 |
927
|
43 |
964
|
44 |
1,002
|
45 |
1,041
|
46 |
1,081
|
47 |
1,121
|
48 |
1,162
|
49 |
1,204
|
50 |
1,247
|
51 |
1,290
|
52 |
1,334
|
53 |
1,379
|
54 |
1,425
|
55 |
1,471
|
56 |
1,518
|
57 |
1,566
|
58 |
1,615
|
59 |
1,664
|
60 |
1,714
|
|
Level |
HP
|
61 |
1,765
|
62 |
1,817
|
63 |
1,869
|
64 |
1,922
|
65 |
1,976
|
66 |
2,031
|
67 |
2,086
|
68 |
2,142
|
69 |
2,199
|
70 |
2,257
|
71 |
2,275
|
72 |
2,294
|
73 |
2,314
|
74 |
2,335
|
75 |
2,356
|
76 |
2,378
|
77 |
2,401
|
78 |
2,425
|
79 |
2,449
|
80 |
2,874
|
|
Level |
HP
|
81 |
2,890
|
82 |
2,907
|
83 |
2,924
|
84 |
2,942
|
85 |
2,971
|
86 |
2,991
|
87 |
3,011
|
88 |
3,032
|
89 |
3,054
|
90 |
3,567
|
91 |
3,590
|
92 |
3,614
|
93 |
3,649
|
94 |
3,675
|
95 |
3,701
|
96 |
3,728
|
97 |
3,756
|
98 |
3,800
|
99 |
4,250
|
|
Level Up Angel
Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:
External Links
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