Nightmarish Jitterbug
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Requirements
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Base Level:
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120
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Party:
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1+
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Hunting:
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Awakened Ferre
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Rewards
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Base Experience:
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1,500,000+
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Job Experience:
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500,000+
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Overview
This instance has many items that benefit the Performer (Minstrel/Wanderer) classes. Well geared players can also gain a lot of experience here from levels 125-140.
Instance Info
Walkthrough
To start this quest, go to Dimensional Gap second floor, east center.
- Talk to Loreche (/navi dali02 108/94), then Eugenie (/navi dali02 111/95) to book the instance.
- When instance is ready, talk to Eugenie again and select Enter.
- This instance consists of 13 identical rooms. Talk to Loreche.
- In room 1 ~ 4, 6 ~ 9, and 11 ~ 12, Red Mushroom will appear and the player needs to walk near it to trigger the monster spawn. After clearing all the monsters in the room, another Red Mushroom will appear and the player needs to defeat the wave of monsters one more time (for room 11 and 12, only 1 Red Mushroom will spawn). A portal to the next room will open in the west after the second wave of monsters have been defeated.
- On this wiki's map, pink circles are the first red mushroom's location, while green circles are the second.
- At room 5 and 10, talk to Ferre to spawn the mini boss, Jitterbug. The portal to the next room will spawn in the west after it have been defeated.
- At room 13, talk to Ferre to spawn the final boss, Awakened Ferre.
- Be careful of the poison fog it spawns occasionally. It does Poison physical attack and rapid non-elemental auto attacks.
- At base level 125, it gives 3.6M base exp. At base level 130, it gives 4.3M base exp!
- After defeating it, speaking to Pimpernel will allow you to trade 50 Tooth of Jitterbug (dropped from Jitterbug and Awakened Ferre) for one RANDOM item from below.
- Otherwise, talk to Campanella to receive Base EXP and Job EXP and to exit the instance.
Monsters
All monsters are Demon race.
Nightmarish Jitterbug Monsters
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Monster |
Level |
HP |
Def |
MDef |
100% HIT |
95% Flee |
Size |
Element
|
Ferre |
125 |
48,430 |
101 |
45 |
446 |
403 |
Small |
Earth 2
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Ferre |
126 |
40,718 |
80 |
45 |
412 |
449 |
Small |
Water 2
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Ferre |
127 |
53,290 |
85 |
45 |
416 |
444 |
Small |
Water 2
|
Ferre |
128 |
52,280 |
98 |
45 |
438 |
431 |
Small |
Earth 2
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Jitterbug |
135 |
2,614,000 |
123 |
68 |
413 |
413 |
Large |
Undead 2
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Jitterbug |
135 |
2,614,000 |
123 |
68 |
413 |
413 |
Large |
Undead 2
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Awakened Ferre |
140 |
19,471,800 |
200 |
68 |
440 |
530 |
Large |
Undead 3
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Cards
Cards
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Name
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Compounds On
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Description
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Playing Ferre Card
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Accessory (Right)
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Physical Damage dealt to Neutral Monsters +20%. When equipped with Singing Ferre Card, Metallic Sound DMG +50%.
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Singing Ferre Card
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Accessory (Left)
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Magic damage dealt to Neutral Monsters +20%. When equipped with Playing Ferre Card, Reverberation DMG +50%.
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Jitterbug Card
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Headgear
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All physical or magic damage taken from Neutral Monsters reduced by 10%. Max HP +500
When equipped together with Singing Ferre and Playing Ferre card, chance to transform into an Awakened Ferre for 6 sec on dealing physical and magic attacks. Upon transformation, restores 2,000 HP and increases physical and magic damage to Neutral Monsters by 200%.
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Awakened Ferre Card
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Armor
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When worn by Bard/Dancer Group characters, MATK +15 per 1 refinement.
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