Nightmarish Jitterbug

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Nightmarish Jitterbug
Requirements
Base Level: 120
Party: 1+
Hunting: Awakened Ferre
Rewards
Base Experience: 1,500,000+
Job Experience: 500,000+

Overview

This instance has many items that benefit the Performer (Minstrel/Wanderer) classes. Well geared players can also gain a lot of experience here from levels 125-140.

Instance Info

Walkthrough

To start this quest, go to Dimensional Gap second floor, east center.

  1. Talk to Loreche (/navi dali02 108/94), then Eugenie (/navi dali02 111/95) to book the instance.
  2. When instance is ready, talk to Eugenie again and select Enter.
  3. This instance consists of 13 identical rooms. Talk to Loreche.
  4. In room 1 ~ 4, 6 ~ 9, and 11 ~ 12, 1085.png Red Mushroom will appear and the player needs to walk near it to trigger the monster spawn. After clearing all the monsters in the room, another Red Mushroom will appear and the player needs to defeat the wave of monsters one more time (for room 11 and 12, only 1 Red Mushroom will spawn). A portal to the next room will open in the west after the second wave of monsters have been defeated.
    • On this wiki's map, pink circles are the first red mushroom's location, while green circles are the second.
  5. At room 5 and 10, talk to Ferre to spawn the mini boss, Jitterbug. The portal to the next room will spawn in the west after it have been defeated.
  6. At room 13, talk to Ferre to spawn the final boss, Awakened Ferre.
    • Be careful of the poison fog it spawns occasionally. It does Poison physical attack and rapid non-elemental auto attacks.
    • At base level 125, it gives 3.6M base exp. At base level 130, it gives 4.3M base exp!
  7. After defeating it, speaking to Pimpernel will allow you to trade 50 Tooth of Jitterbug (dropped from Jitterbug and Awakened Ferre) for one RANDOM item from below.
  8. Otherwise, talk to Campanella to receive Base EXP and Job EXP and to exit the instance.

Monsters

All monsters are Demon race.

Nightmarish Jitterbug Monsters
Monster Level HP Def MDef 100% HIT 95% Flee Size Element
3069.png
Ferre
125 48,430 101 45 446 403 Small Earth 2
3070.png
Ferre
126 40,718 80 45 412 449 Small Water 2
3071.png
Ferre
127 53,290 85 45 416 444 Small Water 2
3072.png
Ferre
128 52,280 98 45 438 431 Small Earth 2
3108.png
Boss Protocol-Boss Icon.png Jitterbug
135 2,614,000 123 68 413 413 Large Undead 2
3109.png
Boss Protocol-Boss Icon.png Jitterbug
135 2,614,000 123 68 413 413 Large Undead 2
3073.png
Boss Protocol-Boss Icon.png Awakened Ferre
140 19,471,800 200 68 440 530 Large Undead 3

Cards

4001.png Cards
Name Compounds On Description
Playing Ferre Card Accessory (Right) Physical Damage dealt to Neutral Monsters +20%.
When equipped with Singing Ferre Card, Metallic Sound DMG +50%.
Singing Ferre Card Accessory (Left) Magic damage dealt to Neutral Monsters +20%.
When equipped with Playing Ferre Card, Reverberation DMG +50%.
Jitterbug Card Headgear All physical or magic damage taken from Neutral Monsters reduced by 10%.
Max HP +500

When equipped together with Singing Ferre and Playing Ferre card,
chance to transform into an Awakened Ferre for 6 sec on dealing physical and magic attacks.
Upon transformation, restores 2,000 HP and increases physical and magic damage to Neutral Monsters by 200%.
Awakened Ferre Card Armor When worn by Bard/Dancer Group characters, MATK +15 per 1 refinement.