Rune Knight
|
|
Job Base(s): |
Knight Lord Knight
|
Job Type: |
3-1
|
Job Level: |
60
|
Race: |
Human
|
Changes At: |
Glast Heim
|
Number of Skills: |
11
|
Total Skill Points: |
90
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+5 |
+4 |
+6 |
+10 |
+8 |
+4
|
|
Overview
Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.
Rune Knights have a slower startup leveling-wise, but they can become one of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forcing players to have to get 22 job points to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon and some practice with the gutter lines. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but depends on party buffs such as Magic Strings and Sacrament.
Finally, there are the the runes themselves. Players who choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These consumables provide the user with immensely powerful buffs that range anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Unfortunately, creating runes consumes materials, but their sheer power makes them worth their cost. It is highly recommended that every Rune Knight should get the maximum level of Rune Mastery.
Job Change Guide
See Rune Knight Job Change Guide for detailed information.
This test is very easy, but it is strongly recommended to have high DEX (70 DEX is recommended) or use a high level of Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits.
Class Data
Skills
Skill |
Description |
Levels |
Type
|
|
Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks.. |
5
|
Supportive
|
|
Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells. |
5
|
Offensive
|
|
The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. |
10
|
Active
|
|
Spear exclusive skill. A skill that strikes a single target rapidly in quick succession to deal high damage. |
10
|
Offensive
|
|
Creates a huge pressure that throws enemies away. There is a chance to inflict Fear status on those affected. |
5
|
Offensive
|
|
The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. Targets closer to the player receive higher damage. |
5
|
Offensive
|
|
Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. |
5
|
Offensive
|
|
Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of Dragon Breath. |
5
|
Passive
|
|
Commands the dragon to breathe fire. Targets within range will receive Fire Element damage with a chance of causing Burning status, which deals damage over time. |
10
|
Offensive
|
|
Deal water-elemental damage with your dragon's breath. Targets within range will receive Water Element damage with a chance of causing Freezing status. |
10
|
Offensive
|
|
The dragon lets out a terrible howl, causing Fear status to those within range. |
5
|
Active
|
|
Allows the Rune Knight to craft Runes. |
10
|
Passive
|
|
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. |
5
|
Active
|
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10
|
STR
|
10 |
11 |
33 |
51 |
60 |
|
|
|
|
|
AGI
|
20 |
21 |
41 |
53 |
|
|
|
|
|
|
VIT
|
4 |
14 |
23 |
32 |
45 |
59 |
|
|
|
|
INT
|
1 |
2 |
5 |
12 |
13 |
22 |
30 |
39 |
46 |
50
|
DEX
|
3 |
15 |
19 |
24 |
31 |
40 |
44 |
55 |
|
|
LUK
|
47 |
48 |
49 |
57 |
|
|
|
|
|
|
ASPD