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''See [[Sura Job Change Guide]] for detailed information.''
''See [[Sura Job Change Guide]] for detailed information.''
== Builds ==
''It is recommended to use a leveling skill/stat build first, and resetting after maxing out your level or when intending to build the Sura differently at a higher level. Sura skill trees are somewhat different from other classes in that certain AoE skills are most effective at just certain level ranges, due to [[HP]] / [[SP]], [[Base Level]], and number of spheres available from [[Rising Dragon]], which requires many job levels. Suras are very effective single target killers, so many of their end-game builds are specialized for killing single targets. This is also why Suras opt for a leveling build that is more AoE oriented, and reset for an endgame single target oriented build once they are 175/60.''
=== Sky Blow Build (Leveling Build) ===
* [[STR]]: 80+
* [[AGI]]: 80-100
* [[VIT]]: 95+
* [[INT]]: 40-80
* [[DEX]]: 60+
* [[LUK]]: 20-40
[[Sky Blow]] is usually best used for leveling around the '''levels 100-120 range'''. However, some players may opt for getting other leveling skills while still having Sky Blow, but this means five skill points from Sky Blow and two extra skill points from [[Dragon Combo]] would be used up.
This build focuses on using [[Sky Blow]] as your main leveling skill, accompanied by [[Rampage Blast]] and Gentle Touch [[Gentle Touch-Convert|Convert]]/[[Gentle Touch-Revitalize|Revitalize]] at later levels. After acquiring [[Sky Blow]] Level 5, it is recommended to max out [[Rising Dragon]], [[Rampage Blast]], and the Gentle Touch skill branch in that order. However, it is also plausible to max out the Gentle Touch skill branch instead of the [[Rising Dragon]] skill branch first, allowing for cheaper leveling with [[Gentle Touch-Revitalize|Revitalize]].
=== Rampage Blast / Lightning Ride Build (Leveling Build) ===
* [[STR]]: 80-120
* [[AGI]]: 1
* [[VIT]]: 95+
* [[INT]]: 20-40
* [[DEX]]: 80-100
* [[LUK]]: 20-40
[[Rampage Blast]] is a powerful AoE skill that has a long cooldown, which is best used for leveling around '''levels 115-150'''.
This skill is most effectively used to level when it is able to one-shot the targeted monsters. It is also possible to use a weaker spammable AoE (such as [[Lightning Ride]]) to finish them off if Rampage Blast falls short. Because of its long cooldown, it is best to group up many monsters during the downtime, one-shot them and repeat, while using [[Zen]] and [[Power Absorb]] to regenerate SP in the meantime.
Rampage Blast absolutely requires a high level of [[Rising Dragon]] (maxed preferably) because the number of spheres multiplies directly into the final damage. Rising Dragon in conjunction with Power Absorb is also great for recovering SP, as Rampage Blast does have quite a high SP cost. This is also the reason why it is not an option for newer Suras, as [[Rising Dragon]] sits very deep within the skill tree and requires a very high job level to max out.
=== Tiger Cannon Build (Leveling / End-game Build) ===
* [[STR]]: 90+
* [[AGI]]: 1+ for leveling purposes; 60+ for end-game purposes
* [[VIT]]: 100-120
* [[INT]]: 80-100
* [[DEX]]: 90+
* [[LUK]]: 20-40
[[Tiger Cannon]] is a powerful AoE that doubles its damage when used in a combo. This is generally the most powerful AoE skill a Sura has, and is best for '''leveling from 130-150+'''. Some players who are more experienced or have more funds for supplies and equipment may even opt for this build when starting off as a Sura, and can use it to level up all the way to 150.
Most Tiger Cannon builds will opt to level with [[Flash Combo]], which is a much easier and more efficient way for a Sura to level with Tiger Cannon especially at lower levels as it has the added benefit of not consuming copious amounts of HP and SP. Suras who do not wish to reset from a leveling build to an end-game build will find this build a viable leveling option starting from as early as level 100.
Note that using [[Tiger Cannon]] manually also consumes the Sura's [[HP]] and [[SP]] so it can get quite costly. It is highly recommended to have a high level of [[Rising Dragon]] to quickly regenerate SP back by using [[Power Absorb]] with it. Also, the combo timing can be tricky to pull off and requires some practice. High [[VIT]] particularly is necessary to boost [[Max HP]], as well as +VIT or +HP% gear. [[Base Level]] contributes to damage both directly in the formula as well as providing a higher HP and SP pool.
When playing a Tiger Cannon Sura during [[WoE]], you should always attempt to target the character with the lowest demi-human reduction, since the damage that [[Tiger Cannon]] inflicts is only calculated based on this target and is then applied to all enemies within range. While a {{Item List |id=4302 |item=Tao Gunka Card |simple=yes}} may be necessary to push damage into one-shot territory, a more support-like role can still be played without one through contributing area damage and draining SP (particularly relevant against a [[Mechanic]], as sapping their SP will reduce [[Suicidal Destruction]] damage).
===  Tank Build (Leveling / End-game Build) ===
* [[STR]]: 80+
* [[AGI]]: 1+
* [[VIT]]: 94-120
* [[INT]]: 60-96
* [[DEX]]: 60-80
* [[LUK]]: 20-40
A Sura is the best class for tanking in the game in terms of pure reductions, as they have the [[Monk]] skill, [[Mental Strength]]. A Sura is often used for tanking end-game [[MVP]]s, and can also act as a tank for parties during the PVM phase (while having the sacrifice of slower movement speed). [[Gentle Touch-Energy Gain]] is helpful for regaining spheres while tanking. Suras can even cast [[Gentle Touch-Revitalize]] onto themselves, for more damage reduction and [[Max HP]], and this does stack with [[Mental Strength]]. [[Rising Dragon]] also increases the Sura's HP and is also helpful for regaining [[SP]] with [[Power Absorb]].
Because of how good a Sura is at tanking, some players make their Sura purely for the purpose of tanking. However, increasing [[VIT]] beyond 100 is somewhat a waste, as the extra [[HP]] is not very significant defensively. 100 total VIT (94 base + 6 job bonus at Job Level 60) is already adequate for all tanking purposes as it grants [[Stun]] immunity. Tanking becomes more related to gear rather than purely stats at that point, and stacking more % reduction gear on the Sura is what will help tanking efficiency more so than anything else. [[Healing Items]] are also key to staying alive when tanking very hard hitting MVPs. Note that MVPs or monsters that use [[Dispel]] are usually a tanking Sura's worst enemy as it will remove [[Mental Strength]].
Because a Tank build only has the stat requirement of 94 [[VIT]] (6 from job bonuses), often even a Sura that mostly tanks will opt for skills from other builds, with at least one AoE skill for some situations they may want to kill a group of monsters in. Thus it is almost pointless to make a "pure tank" build and it is completely fine to use any regular Sura build for tanking, provided they have 100 total VIT for stun immunity.
Please see the '''[[Sura#Tanking_Tips:|Sura Tactics (Tanking Tips)]]''' section for more strategies related to tanking.
=== Gates of Hell Build (End-game Build) ===
* [[STR]]: 100+
* [[AGI]]: 60+
* [[VIT]]: 94-120
* [[INT]]: 90+
* [[DEX]]: 80-100
* [[LUK]]: 20-40
This stat build is for dealing maximum damage with [[Gates of Hell]]. Damage from Gates of Hell is largely based on four factors: Amount of [[HP]] missing, Max [[SP]], [[Base Level]], and [[ATK]]. Some players choose to invest in more [[STR]], while others choose to invest in more [[VIT]] for [[HP]]. Choosing to invest in [[STR]] helps Gates of Hell do more reliable damage at Max [[HP]], while investing in more [[VIT]] or [[HP]] equipment requires players to take the risk of being at low [[HP]] to deal amazing damage. Generally, unless the Sura is equipped with a {{Item List |id=4302 |item=Tao Gunka Card |simple=yes}}, [[Guillotine Fist]] is still the most reliable killing skill (albeit with much longer downtime).
94 [[VIT]] is the minimum for [[Stun]] immunity (as at Job Level 60 the Sura will gain a bonus +6 VIT for 100 total) but many Suras opt for up to 120 VIT for the added maximum HP (especially effective when using {{Item List |id=22003 |item=Temporal Vit Boots |simple=yes}}).
If one instead seeks higher DPS with [[Gates of Hell]] as opposed to burst damage, an option is to increase [[AGI]] at the cost of other stats to reduce the animation delay ([[ASPD]] reduces animation delay) of [[Gates of Hell]] when under [[Magic Strings]] and [[Sacrament]]. With the removal of both aftercast delay and animation delay along with an almost instant cast time, the only limitation faced by this build is the need for the Sura to [[Zen]] after every three [[Gates of Hell]] casts.
=== Pure Guillotine Fist Build (End-game Build) ===
* [[STR]]: 120
* [[AGI]]: 1
* [[VIT]]: 80+
* [[INT]]: 100-120
* [[DEX]]: 40-60
* [[LUK]]: 20-40
[[Guillotine Fist]], although a [[Monk]] skill, is still a very powerful single target skill, or perhaps even the single most powerful burst damage skill in the game. A high level Sura benefits from this skill even further due to the higher [[SP]] pool, more stats available for [[STR]] and [[INT]], and more weapons and equipment available. 120 STR is recommended for more [[ATK]] and synergy with {{Item List |id=2894 |item=Sura Gauntlets |simple=yes}}, and also if the player has access to {{Item List |id=2629 |item=Megingjard |simple=yes}} accessories.
=== Knuckle Arrow Build (End-game Build) ===
* [[STR]]: 80+
* [[AGI]]: 80+
* [[VIT]]: 95+
* [[INT]]: 86-90
* [[DEX]]: 60+
* [[LUK]]: 20-40
'''Note:''' This build is not recommended for the majority of players as [[Gates of Hell]] provides much higher DPS now. However, if one possesses enough aftercast delay reduction (i.e. two {{Item List |id=4403 |item=Kiel-D-01 Cards |simple=yes}}) this build provides the highest single target DPS of any Sura build by far.
This build is based on abusing [[Knuckle Arrow]]'s most defining qualities: Range, Damage, and DPS. By itself, [[Knuckle Arrow]] deals decent burst damage. When accompanied by [[Magic_Strings|Magic Strings]], [[Knuckle Arrow]] becomes spammable based on the Sura's [[ASPD]], so high [[AGI]] is recommended for this purpose. Its 12 cell range makes it a great skill for interrupting skills with long cast times in [[WoE]], such as [[Urgent Call]]. [[ATK]] increasing equipment is recommended for more damage.


== Tactics ==
== Tactics ==
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When tanking an [[MVP]] with knockback abilities in [[Mental Strength]] without a {{Item List |id=2383 |item=Brynhild |simple=yes}} (or any other means of knockback prevention), to avoid the risk of being knocked around and having the monster change focus to the rest of the party it is recommended to stand against a wall.
When tanking an [[MVP]] with knockback abilities in [[Mental Strength]] without a {{Item List |id=2383 |item=Brynhild |simple=yes}} (or any other means of knockback prevention), to avoid the risk of being knocked around and having the monster change focus to the rest of the party it is recommended to stand against a wall.
== Equipment ==
=== Headgear ===
==== Upper Headgear ====
* {{Item List |id=5778 |item=Turkey on Your Head |slots=1 |simple=yes}}
The HP/SP boost per refine on this headgear makes it very useful for both MVP/[[Guillotine Fist]] builds as well as [[Tiger Cannon]] and [[Gates of Hell]] builds. The two most popular card options for this headgear are a {{Item List |id=4288 |item=Carat card |simple=yes}} and a {{Item List |id=4582 |item=Bungnisngis card |simple=yes}}.
* {{Item List |id=5208 |item=Rideword Hat |slots=1 |simple=yes}}
Typically used at +9 for maximum HP and SP leech while leveling. Good for any physical damage based leveling build to save spending on consumables.
* {{Item List |id=18600 |item=Cat Ear Beret |slots=1 |simple=yes}}
The best headgear to use when fighting [[Demi Human]] monsters or other players in [[PVP]] and [[WoE]]. Card options include {{Item List |id=4288 |item=Carat card |simple=yes}} for [[Guillotine Fist]] damage, {{Item List |id=4582 |item=Bungnisngis card |simple=yes}} for [[Tiger Cannon]]/[[Gates of Hell]] damage and a {{Item List |id=4366 |item=Kathryne Keyron card |simple=yes}} for TC/GoH cast time reduction.
* {{Item List |id=18522 |item=Evil Marching Hat |slots=1 |simple=yes}}
The current best headgear to use [[Rampage Blast]] and [[Lightning Ride]], at +9 for 7% Atk and 5% ranged atk. One slot to card it with Atk+ card.
==== Middle Headgear ====
* {{Item List |id=18611 |item=Black Frame Glasses |slots=1 |simple=yes}}
Although expensive, this midgear is useful for the INT+1 and 2 [[Mdef]] it provides. Usually slotted with an {{Item List |id=4269 |item=Incubus card |simple=yes}} for [[Guillotine Fist]] damage or {{Item List |id=4198 |item=Maya Purple card |simple=yes}} to detect hidden characters primarily during PVP/WoE.
* {{Item List |id=2202 |item=Sunglasses |slots=1 |simple=yes}}
A cheaper slotted midgear than the option above.
* {{Item List |id=18603 |item=Black Devil's Mask |slots=1 |simple=yes}}
Another popular midgear option, useful for its bonus +1 to all stats.
==== Lower Headgear ====
* {{Item List |id=5305 |item=Pirate Dagger |simple=yes}} and {{Item List |id=5361 |item=Gangster Scarf |simple=yes}}
Useful for the +5 ATK.
* {{Item List |id=18670 |item=Handkerchief in Mouth |simple=yes}}
3% reduction against Demi-human monsters.
* {{Item List |id=18918 |item=Long Octopus Balloon |simple=yes}}
+30 SP boost.
=== Armour ===
* {{Item List |id=2394 |item=Glorious Suit |simple=yes}}
Excellent for [[Tiger Cannon]] and [[Gates of Hell]] damage due to the +20% HP. Obtained via the [[Battlegrounds]].
* {{Item List |id=2374 |item=Diabolus Robe |slots=1 |simple=yes}}
Set bonus with {{Item List |id=2729 |item=Diabolus Ring |simple=yes}} for ATK and SP boosts for [[Guillotine Fist]]. Useful cards for this purpose include {{Item List |id=4337 |item=Porcellio card |simple=yes}} and {{Item List |id=4585 |item=Mangkukulam card |simple=yes}}.
* {{Item List |id=15048 |item=WoE Robe |slots=1 |simple=yes}}
One part of the WoE set along with {{Item List |id=2485 |item=WoE Shoes |slots=1 |simple=yes}} and {{Item List |id=2587 |item=WoE Muffler |slots=1 |simple=yes}} for maximum Demi-human reductions during PVP/WoE. Carded with an {{Item List |id=4054 |item=Angeling card |simple=yes}} or {{Item List |id=4047 |item=Ghostring card |simple=yes}} for further damage reduction, {{Item List |id=4105 |item=Marc card |simple=yes}} for [[Freeze]] immunity, or {{Item List |id=4302 |item=Tao Gunka Card |simple=yes}} (luxury card)
=== Weapons ===
* {{Item List |id=16003 |item=Carga Mace |slots=2 |simple=yes}}
High [[ATK]], two slots, level 3 weapon. Good for melee skills like [[Sky Blow]], [[Tiger Cannon]], and [[Guillotine Fist]]. Carded with {{Item List |id=4115 |item=Hunter Fly cards |simple=yes}} for leveling or {{Item List |id=4140 |item=Abysmal Knight cards |simple=yes}} for MVPing.
* {{Item List |id=16000 |item=Erde |slots=2 |simple=yes}}
Lower [[ATK]] than Carga Mace, but can be [[Malangdo Enchants|enchanted at Malangdo]] for [[Expert Archer]] enchants. With Expert Archer enchants, it is generally stronger than a Carga Mace for ranged skills like [[Rampage Blast]] and [[Lightning Ride]]. Alternatively, the player can choose to enchant with [[Spell (Enchant)|Spell Enchants]] for reducing variable cast time for certain skills.
* {{Item List |id=1546 |item=Glorious Morning Star |simple=yes}}
The weapon of choice against Demi-human targets for highest damage. Obtained via the [[Battlegrounds]].
* {{Item List |id=1827 |item=Glorious Fist |simple=yes}}
Mostly used for its [[Sacrament]]-like effect. Obtained via the [[Battlegrounds]].
* {{Item List |id=1525 |item=Long Mace |simple=yes}}
A purely defensive weapon for its 10% ranged damage reduction, can also be [[Malangdo Enchants|enchanted at Malangdo]] for [[Mdef]] enchants.
* {{Item List |id=16024 |item=Quadrille |slots=2 |simple=yes}}
A superior Carga Mace for MVP purposes. It is a high attack Level 4 weapon and has two slots for {{Item List |id=4140 |item=Abysmal Knight cards |simple=yes}}.
* {{Item List |id=16040 |item=Crimson Mace |slots=2 |simple=yes}}
A new replacement for Carga Mace for MVP/Leveling purposes. Best used at +15 due its high equip atk bonus and has two slots for {{Item List |id=4140 |item=Abysmal Knight cards |simple=yes}}.
* {{Item List |id=16033 |item=Robot's Arm |slots=2 |simple=yes}}
A very superior mace for MVP purposes. At high refine level, this mace is able to beat {{Item List |id=16040 |item=Crimson Mace |slots=2 |simple=yes}} in the term of performance. It is a high attack Level 4 weapon and offers two slots for {{Item List |id=4140 |item=Abysmal Knight cards |simple=yes}}.
=== Shields ===
* {{Item List |id=2115 |item=Valkyrja's Shield |slots=1 |simple=yes}}
Most useful all round shield for its 20% reduction from [[Fire]], [[Water]], [[Shadow]], and [[Undead]] element attacks. To be carded with an [[Card Reference#By race|appropriate racial reduction card]].
* {{Item List |id=2114 |item=Stone Buckler |slots=1 |simple=yes}}
A cheaper option for some races where a Valkyrja's Shield is not necessary.
* {{Item List |id=2168 |item=Immune Shield |slots=1 |simple=yes}}
Good for neutral reduction and some minor elemental reduction, although its effects require the item to be at +12 to utilise its full potential.
=== Garments ===
* {{Item List |id=20718 |item=Giant Faceworm Snake Skin |slots=1 |simple=yes}}
Usually used with high VIT enchants and combined with {{Item List |id=22007 |item=Temporal Vit Boots |slots=1 |simple=yes}} at 120 VIT to boost maximum HP. Can be carded with a {{Item List |id=4303 |item=Giant Whisper card |simple=yes}} for more damage, {{Item List |id=4589 |item=Jejeling card |simple=yes}} for more HP or {{Item List |id=4133 |item=Raydric card |simple=yes}}/{{Item List |id=4334 |item=Noxious card |simple=yes}} for reductions. Wealthier players may use a {{Item List |id=4174 |item=Deviling card |simple=yes}} for higher neutral reduction at the expense of elemental vulnerability.
* {{Item List |id=2554 |item=Nidhoggur's Shadow Garb |slots=1 |simple=yes}}
An affordable all round PVM garment, with some elemental resistance, SP increase and SP leech for leveling purposes.
* {{Item List |id=2589 |item=Fallen Angel Wings |slots=1 |simple=yes}}
Can be [[Fallen Angel Wing Enchants|enchanted]] for a total of 250 SP and carded with an {{Item List |id=4402 |item=Aliot card |simple=yes}} to become the best garment for [[Guillotine Fist]] damage, enchanted for a total of 20% Ranged atk and carded with an {{Item List |id=4593 |item=Menblatt card |simple=yes}} to become the best garment for [[Rampage Blast]] and [[Lightning Ride]] skills.
* {{Item List |id=2576 |item=Heroic Backpack |slots=1 |simple=yes}}
With an even stat spread this garment provides a number of useful bonuses, and at +9 provides more neutral reduction than any other garment. {{Item List |id=4133 |item=Raydric card |simple=yes}} is a popular card choice, or {{Item List |id=4174 |item=Deviling card |simple=yes}} to stack further neutral resistances.
* {{Item List |id=2587 |item=WoE Muffler |slots=1 |simple=yes}}
One part of the WoE set along with {{Item List |id=15048 |item=WoE Robe |slots=1 |simple=yes}} and {{Item List |id=2485 |item=WoE Shoes |slots=1 |simple=yes}} for maximum Demi-human reductions during PVP/WoE. Recommended cards include either a {{Item List |id=4133 |item=Raydric card |simple=yes}} or {{Item List |id=4334 |item=Noxious card |simple=yes}}.
=== Footgear ===
* {{Item List |id=22014 |item=Enhanced Variant Shoes |slots=1 |simple=yes}}
When at +9 and carded with a {{Item List |id=4160 |item=Firelock Soldier card |simple=yes}} yields the highest max HP and SP value of any footgear. May also be carded with a {{Item List |id=4100 |item=Sohee card |simple=yes}} for more SP for Guillotine Fist.
* {{Item List |id=22007 |item=Temporal Vit Boots |slots=1 |simple=yes}}
These boots are used in conjunction with a VIT enchanted {{Item List |id=20718 |item=Giant Faceworm Snake Skin |slots=1 |simple=yes}} at 120 VIT for highest maximum HP possible. They may be carded with either a {{Item List |id=4160 |item=Firelock Soldier card |simple=yes}} for a more general use or {{Item List |id=4381 |item=Green Ferus card |simple=yes}} for highly VIT focused builds.
* {{Item List |id=22006 |item=Temporal Str Boots |slots=1 |simple=yes}}
These boots are used in conjunction with a STR enchanted {{Item List |id=20718 |item=Giant Faceworm Snake Skin |slots=1 |simple=yes}} at 120 STR for highest atk power possible. They may be carded with either a {{Item List |id=4160 |item=Firelock Soldier card |simple=yes}} for a more general use or {{Item List |id=4100 |item=Sohee card |simple=yes}} for [[Guillotine Fist]] focused builds.
* {{Item List |id=2485 |item=WoE Shoes |slots=1 |simple=yes}}
One part of the WoE set along with {{Item List |id=15048 |item=WoE Robe |slots=1 |simple=yes}} and {{Item List |id=2587 |item=WoE Muffler |slots=1 |simple=yes}} for maximum Demi-human reductions during PVP/WoE. Usually slotted with a {{Item List |id=4160 |item=Firelock Soldier card |simple=yes}}.
=== Accessories ===
* {{Item List |id=2873 |item=Cat Hand Glove |slots=1 |simple=yes}}
Cheap accessory option for carding lower valued cards in. May also be carded with a {{Item List |id=4077 |item=Phen card |simple=yes}} for uninterruptible cast.
* {{Item List |id=2729 |item=Diabolus Ring |slots=1 |simple=yes}}
Set bonus with a {{Item List |id=2374 |item=Diabolus Robe |slots=1 |simple=yes}} for ATK and SP for [[Guillotine Fist]].
* {{Item List |id=2772 |item=Glorious Ring |simple=yes}}
Useful for its 10% reduction from [[Fire]], [[Earth]], [[Wind]], and [[Water]] element attacks. Obtained via the [[Battlegrounds]].
* {{Item List |id=2722 |item=Medal of Honor (Acolyte) |simple=yes}}
Provides max HP and ATK, with a further physical damage bonus when used with the {{Item List |id=2772 |item=Glorious Ring |simple=yes}}. Obtained via the [[Battlegrounds]].
* {{Item List |id=2967 |item=Chambered RWC 2012 Ring |slots=1 |simple=yes}} and {{Item List |id=2969 |item=Chambered RWC 2012 Pendant |slots=1 |simple=yes}}
Both may be [[RWC Accessory Enchants|enchanted]] with useful attributes such as [[Fighting Spirit]] and [[Spell]]. For WoE and PVP purposes, these are typically carded with a {{Item List |id=4044 |item=Smokie card |simple=yes}}, {{Item List |id=4991 |item=Kafra Blossom card |simple=yes}} for elemental reduction or {{Item List |id=4145 |item=Beelzebub Card |simple=yes}} (luxury card).


== Class Data ==
== Class Data ==
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Aktuelle Version vom 20. Juli 2020, 17:13 Uhr

Sura
Sura.png
Job Base(s): Monk
Champion
Job Type: 3-2
Job Level: 60
Race: Human
Changes At: Veins
Number of Skills: 22
Total Skill Points: 117
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +8 +6 +6 +8 +1


Overview

When Satan Morocc re-emerged, some Monks abandoned their duty as loyal servants of God and chose to seclude themselves to further develop their physical prowess. They were looked down upon as "Power Mongers," but these Monks offered no excuses for their actions. In order to control their newfound power, they lost their humanity in the process. But they never forgot their roots and continue to use their power for righteous deeds calling themselves Suras - also known as Gods of War.

Sura is the third job for Monks and Champions. Suras gain skills that Monks and Champions have been lacking: Area of Effect attacks. Suras also gain a number of new skills and perks, including the ability to begin a combo at will; unique HP/ATK buffs and recovery skills; a maximum Spirit Sphere limit of 15 and two powerful skills based on HP: Tiger Cannon and Gates of Hell. Their ability to completely incapacitate up to 14 enemies for up to 8 seconds through the use of Cursed Circle proves formidable, especially in WoE where Suras are regarded as a core disabling class and necessary in every guild.

Job Change Guide

The Sura Job Change quest is fairly simple and very short. Applicants must:

  • Kill 100 Desert Wolves
  • Survive a room filled with Monsters for 5 minutes.

See Sura Job Change Guide for detailed information.

Tactics

Tanking Tips:

Reflect

High level monsters tend to change target after they are hit for the first time. Because of this, a tanker Sura is not effective if the killer is not one-shotting the mob. The mob will change targets and will target the killer. Note that this is based on the first hit on the monster. To counter this, a Sura can wear equipment that will reflect damage back to the attacker (the monster). Some examples include:

With reflect equipment on, once any monster hits the Sura, the Sura will reflect a small amount of damage back to the monster, which does register as the "first hit". Therefore, the monster will not change target to anybody attacking it afterwards, and is "latched" onto the Sura. Boss protocol monsters however do not change target, unless the Sura is moving. This includes MVPs, and also non-MVP monsters that are still boss protocol such as Salamanders.

Knockback

When tanking an MVP with knockback abilities in Mental Strength without a 2383.png Brynhild (or any other means of knockback prevention), to avoid the risk of being knocked around and having the monster change focus to the rest of the party it is recommended to stand against a wall.

Class Data

Skills

Skill Description Levels Type
Gentle Touch-Cure.png Gentle Touch-Cure
Cures abnormal status effects and heals the target. 5 Supportive
Gentle Touch-Convert.png Gentle Touch-Convert
Increases the ATK and ASPD of the target at the cost of reducing Max HP. 5 Supportive
Gentle Touch-Revitalize.png Gentle Touch-Revitalize
Increases Max HP, HP regen and reduces a flat amount of damage. 5 Supportive
Gentle Touch-Silence.png Gentle Touch-Silence
Deals damage with a high chance of inflicting Silence. 5 Supportive
Gentle Touch-Energy Gain.png Gentle Touch-Energy Gain
Allows the gain of spirit spheres when dealing or receiving damage. 5 Supportive
Power Absorb.png Power Absorb
Absorbs all spirit spheres in a 5x5 area and recovers SP accordingly. 1 Supportive
Power Implantation.png Power Implantation
Transfers all spirit spheres owned to a target. 1 Supportive
Lightning Walk.png Lightning Walk
When targeted by a ranged or magic attack, blocks the damage and moves instantly to the opponent's position by chance. Buff lasts 5~9 seconds or until activated once. 5 Supportive
Cursed Circle.png Cursed Circle
Immobilizes and silences enemies in a 3x3~7x7 area around the caster. 5 Active
Full Throttle.png Full Throttle
Fully restores HP when cast and increases movement speed the skill's duration. All stats +20%. 1 Active
Crescent Elbow.png Crescent Elbow
When activated, there is a chance to reflect the damage of one enemy melee attack. 5 Offensive
Dragon Combo.png Dragon Combo
Deals damage to the target, allowing Fallen Empire to be chained afterward. 10 Offensive
Earth Shaker.png Earth Shaker
Deals damage in a 11x11 area, revealing and dealing additional damage to any hidden opponents. 5 Offensive
Fallen Empire.png Fallen Empire
Deals large damage to an opponent, only usable after Dragon Combo. The target cannot move for 0.5~2.5 seconds. 5 Offensive
Flash Combo.png Flash Combo
Autocasts Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Blow in rapid succession. Adds 40~120 ATK for the duration of the skill. 5 Offensive
Hell Gate.png Hell Gate
Consumes up to 20% SP and 5 spirit spheres to deal large damage. Damage increases when used with lower HP. 10 Offensive
Lightning Ride.png Lightning Ride
Uses 1~5 spirit spheres to deal damage in an area. Damage increases with higher DEX or a Wind element weapon. 5 Offensive
Lion's Howl.png Lion's Howl
Inflicts Fear status to targets in a 7~15 cell radius, and remove buffs from Maestro or Wanderer songs. 5 Offensive
Knuckle Arrow.png Knuckle Arrow
Consumes 1 spirit sphere to attack a target from long distance, moving instantly to the target and knocking them back. Additional damage is dealt if the target hits an obstacle. 5 Offensive
Rampage Blast.png Rampage Blast
Consumes all spirit spheres to deal damage in a 7x7 area, proportional to the number of spheres used. 5 Offensive
Rising Dragon.png Rising Dragon
Increases maximum spirit spheres, instantly summoning the maximum amount and entering Fury status. Also increases Max HP and SP. Lasts 30~165 seconds. 10 Offensive
Sky Blow.png Sky Blow
Deals damage in an area, knocking targets back by 3 cells. AGI increases the damage. 5 Offensive
Tiger Cannon.png Tiger Cannon
Requires the caster to be in Fury and consumes 2 spirit spheres to deal AoE damage around the target, while consuming the caster's own HP and SP. Can be chained after Fallen Empire for additional damage. 10 Offensive
Windmill.png Windmill
Deals damage in a 5x5 area around the caster, forcing players to sit and stunning monsters for 1~4 seconds. 1 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 4 5 9 16 20 30 51 59
AGI 1 10 23 24 35 43 44 53
VIT 14 15 19 31 42 56
INT 28 29 41 48 54 60
DEX 2 11 25 36 37 49 50 58
LUK 55

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 158 +2
Shield -5 0
Mace -5 −2
Rod (One Handed) -10 +10
Rod (Two Handed) -12 +6
Knuckle -1 −1
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk