Sura

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Sura
Sura.png
Job Base(s): Monk
Champion
Job Type: 3-2
Job Level: 60
Race: Human
Changes At: Veins
Number of Skills: 22
Total Skill Points: 117
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +8 +6 +6 +8 +1


Overview

When Satan Morocc re-emerged, some Monks abandoned their duty as loyal servants of God and chose to seclude themselves to further develop their physical prowess. They were looked down upon as "Power Mongers," but these Monks offered no excuses for their actions. In order to control their newfound power, they lost their humanity in the process. But they never forgot their roots and continue to use their power for righteous deeds calling themselves Suras - also known as Gods of War.

Sura is the third job for Monks and Champions. Suras gain skills that Monks and Champions have been lacking: Area of Effect attacks. Suras also gain a number of new skills and perks, including the ability to begin a combo at will; unique HP/ATK buffs and recovery skills; a maximum Spirit Sphere limit of 15 and two powerful skills based on HP: Tiger Cannon and Gates of Hell. Their ability to completely incapacitate up to 14 enemies for up to 8 seconds through the use of Cursed Circle proves formidable, especially in WoE where Suras are regarded as a core disabling class and necessary in every guild.

Job Change Guide

The Sura Job Change quest is fairly simple and very short. Applicants must:

  • Kill 100 Desert Wolves
  • Survive a room filled with Monsters for 5 minutes.

See Sura Job Change Guide for detailed information.

Tactics

Tanking Tips:

Reflect

High level monsters tend to change target after they are hit for the first time. Because of this, a tanker Sura is not effective if the killer is not one-shotting the mob. The mob will change targets and will target the killer. Note that this is based on the first hit on the monster. To counter this, a Sura can wear equipment that will reflect damage back to the attacker (the monster). Some examples include:

With reflect equipment on, once any monster hits the Sura, the Sura will reflect a small amount of damage back to the monster, which does register as the "first hit". Therefore, the monster will not change target to anybody attacking it afterwards, and is "latched" onto the Sura. Boss protocol monsters however do not change target, unless the Sura is moving. This includes MVPs, and also non-MVP monsters that are still boss protocol such as Salamanders.

Knockback

When tanking an MVP with knockback abilities in Mental Strength without a 2383.png Brynhild (or any other means of knockback prevention), to avoid the risk of being knocked around and having the monster change focus to the rest of the party it is recommended to stand against a wall.

Class Data

Skills

Skill Description Levels Type
Gentle Touch-Cure.png Gentle Touch-Cure
Cures abnormal status effects and heals the target. 5 Supportive
Gentle Touch-Convert.png Gentle Touch-Convert
Increases the ATK and ASPD of the target at the cost of reducing Max HP. 5 Supportive
Gentle Touch-Revitalize.png Gentle Touch-Revitalize
Increases Max HP, HP regen and reduces a flat amount of damage. 5 Supportive
Gentle Touch-Silence.png Gentle Touch-Silence
Deals damage with a high chance of inflicting Silence. 5 Supportive
Gentle Touch-Energy Gain.png Gentle Touch-Energy Gain
Allows the gain of spirit spheres when dealing or receiving damage. 5 Supportive
Power Absorb.png Power Absorb
Absorbs all spirit spheres in a 5x5 area and recovers SP accordingly. 1 Supportive
Power Implantation.png Power Implantation
Transfers all spirit spheres owned to a target. 1 Supportive
Lightning Walk.png Lightning Walk
When targeted by a ranged or magic attack, blocks the damage and moves instantly to the opponent's position by chance. Buff lasts 5~9 seconds or until activated once. 5 Supportive
Cursed Circle.png Cursed Circle
Immobilizes and silences enemies in a 3x3~7x7 area around the caster. 5 Active
Full Throttle.png Full Throttle
Fully restores HP when cast and increases movement speed the skill's duration. All stats +20%. 1 Active
Crescent Elbow.png Crescent Elbow
When activated, there is a chance to reflect the damage of one enemy melee attack. 5 Offensive
Dragon Combo.png Dragon Combo
Deals damage to the target, allowing Fallen Empire to be chained afterward. 10 Offensive
Earth Shaker.png Earth Shaker
Deals damage in a 11x11 area, revealing and dealing additional damage to any hidden opponents. 5 Offensive
Fallen Empire.png Fallen Empire
Deals large damage to an opponent, only usable after Dragon Combo. The target cannot move for 0.5~2.5 seconds. 5 Offensive
Flash Combo.png Flash Combo
Autocasts Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Blow in rapid succession. Adds 40~120 ATK for the duration of the skill. 5 Offensive
Hell Gate.png Hell Gate
Consumes up to 20% SP and 5 spirit spheres to deal large damage. Damage increases when used with lower HP. 10 Offensive
Lightning Ride.png Lightning Ride
Uses 1~5 spirit spheres to deal damage in an area. Damage increases with higher DEX or a Wind element weapon. 5 Offensive
Lion's Howl.png Lion's Howl
Inflicts Fear status to targets in a 7~15 cell radius, and remove buffs from Maestro or Wanderer songs. 5 Offensive
Knuckle Arrow.png Knuckle Arrow
Consumes 1 spirit sphere to attack a target from long distance, moving instantly to the target and knocking them back. Additional damage is dealt if the target hits an obstacle. 5 Offensive
Rampage Blast.png Rampage Blast
Consumes all spirit spheres to deal damage in a 7x7 area, proportional to the number of spheres used. 5 Offensive
Rising Dragon.png Rising Dragon
Increases maximum spirit spheres, instantly summoning the maximum amount and entering Fury status. Also increases Max HP and SP. Lasts 30~165 seconds. 10 Offensive
Sky Blow.png Sky Blow
Deals damage in an area, knocking targets back by 3 cells. AGI increases the damage. 5 Offensive
Tiger Cannon.png Tiger Cannon
Requires the caster to be in Fury and consumes 2 spirit spheres to deal AoE damage around the target, while consuming the caster's own HP and SP. Can be chained after Fallen Empire for additional damage. 10 Offensive
Windmill.png Windmill
Deals damage in a 5x5 area around the caster, forcing players to sit and stunning monsters for 1~4 seconds. 1 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 4 5 9 16 20 30 51 59
AGI 1 10 23 24 35 43 44 53
VIT 14 15 19 31 42 56
INT 28 29 41 48 54 60
DEX 2 11 25 36 37 49 50 58
LUK 55

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 158 +2
Shield -5 0
Mace -5 −2
Rod (One Handed) -10 +10
Rod (Two Handed) -12 +6
Knuckle -1 −1
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk