Sura
|
|
Job Base(s): |
Monk Champion
|
Job Type: |
3-2
|
Job Level: |
60
|
Race: |
Human
|
Changes At: |
Veins
|
Number of Skills: |
22
|
Total Skill Points: |
117
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+8 |
+8 |
+6 |
+6 |
+8 |
+1
|
|
Overview
When Satan Morocc re-emerged, some Monks abandoned their duty as loyal servants of God and chose to seclude themselves to further develop their physical prowess. They were looked down upon as "Power Mongers," but these Monks offered no excuses for their actions. In order to control their newfound power, they lost their humanity in the process. But they never forgot their roots and continue to use their power for righteous deeds calling themselves Suras - also known as Gods of War.
Sura is the third job for Monks and Champions. Suras gain skills that Monks and Champions have been lacking: Area of Effect attacks. Suras also gain a number of new skills and perks, including the ability to begin a combo at will; unique HP/ATK buffs and recovery skills; a maximum Spirit Sphere limit of 15 and two powerful skills based on HP: Tiger Cannon and Gates of Hell. Their ability to completely incapacitate up to 14 enemies for up to 8 seconds through the use of Cursed Circle proves formidable, especially in WoE where Suras are regarded as a core disabling class and necessary in every guild.
Job Change Guide
The Sura Job Change quest is fairly simple and very short. Applicants must:
- Kill 100 Desert Wolves
- Survive a room filled with Monsters for 5 minutes.
See Sura Job Change Guide for detailed information.
Tactics
Tanking Tips:
Reflect
High level monsters tend to change target after they are hit for the first time. Because of this, a tanker Sura is not effective if the killer is not one-shotting the mob. The mob will change targets and will target the killer. Note that this is based on the first hit on the monster. To counter this, a Sura can wear equipment that will reflect damage back to the attacker (the monster). Some examples include:
With reflect equipment on, once any monster hits the Sura, the Sura will reflect a small amount of damage back to the monster, which does register as the "first hit". Therefore, the monster will not change target to anybody attacking it afterwards, and is "latched" onto the Sura. Boss protocol monsters however do not change target, unless the Sura is moving. This includes MVPs, and also non-MVP monsters that are still boss protocol such as Salamanders.
Knockback
When tanking an MVP with knockback abilities in Mental Strength without a Brynhild (or any other means of knockback prevention), to avoid the risk of being knocked around and having the monster change focus to the rest of the party it is recommended to stand against a wall.
Class Data
Skills
Skill |
Description |
Levels |
Type
|
|
Cures abnormal status effects and heals the target. |
5
|
Supportive
|
|
Increases the ATK and ASPD of the target at the cost of reducing Max HP. |
5
|
Supportive
|
|
Increases Max HP, HP regen and reduces a flat amount of damage. |
5
|
Supportive
|
|
Deals damage with a high chance of inflicting Silence. |
5
|
Supportive
|
|
Allows the gain of spirit spheres when dealing or receiving damage. |
5
|
Supportive
|
|
Absorbs all spirit spheres in a 5x5 area and recovers SP accordingly. |
1
|
Supportive
|
|
Transfers all spirit spheres owned to a target. |
1
|
Supportive
|
|
When targeted by a ranged or magic attack, blocks the damage and moves instantly to the opponent's position by chance. Buff lasts 5~9 seconds or until activated once. |
5
|
Supportive
|
|
Immobilizes and silences enemies in a 3x3~7x7 area around the caster. |
5
|
Active
|
|
Fully restores HP when cast and increases movement speed the skill's duration. All stats +20%. |
1
|
Active
|
|
When activated, there is a chance to reflect the damage of one enemy melee attack. |
5
|
Offensive
|
|
Deals damage to the target, allowing Fallen Empire to be chained afterward. |
10
|
Offensive
|
|
Deals damage in a 11x11 area, revealing and dealing additional damage to any hidden opponents. |
5
|
Offensive
|
|
Deals large damage to an opponent, only usable after Dragon Combo. The target cannot move for 0.5~2.5 seconds. |
5
|
Offensive
|
|
Autocasts Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Blow in rapid succession. Adds 40~120 ATK for the duration of the skill. |
5
|
Offensive
|
|
Consumes up to 20% SP and 5 spirit spheres to deal large damage. Damage increases when used with lower HP. |
10
|
Offensive
|
|
Uses 1~5 spirit spheres to deal damage in an area. Damage increases with higher DEX or a Wind element weapon. |
5
|
Offensive
|
|
Inflicts Fear status to targets in a 7~15 cell radius, and remove buffs from Maestro or Wanderer songs. |
5
|
Offensive
|
|
Consumes 1 spirit sphere to attack a target from long distance, moving instantly to the target and knocking them back. Additional damage is dealt if the target hits an obstacle. |
5
|
Offensive
|
|
Consumes all spirit spheres to deal damage in a 7x7 area, proportional to the number of spheres used. |
5
|
Offensive
|
|
Increases maximum spirit spheres, instantly summoning the maximum amount and entering Fury status. Also increases Max HP and SP. Lasts 30~165 seconds. |
10
|
Offensive
|
|
Deals damage in an area, knocking targets back by 3 cells. AGI increases the damage. |
5
|
Offensive
|
|
Requires the caster to be in Fury and consumes 2 spirit spheres to deal AoE damage around the target, while consuming the caster's own HP and SP. Can be chained after Fallen Empire for additional damage. |
10
|
Offensive
|
|
Deals damage in a 5x5 area around the caster, forcing players to sit and stunning monsters for 1~4 seconds. |
1
|
Offensive
|
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR
|
4 |
5 |
9 |
16 |
20 |
30 |
51 |
59
|
AGI
|
1 |
10 |
23 |
24 |
35 |
43 |
44 |
53
|
VIT
|
14 |
15 |
19 |
31 |
42 |
56 |
|
|
INT
|
28 |
29 |
41 |
48 |
54 |
60 |
|
|
DEX
|
2 |
11 |
25 |
36 |
37 |
49 |
50 |
58
|
LUK
|
55 |
|
|
|
|
|
|
|
ASPD