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| Tip: If you use a Frilldora carded garment, you can bypass the mobs on this test. Otherwise, it is recommended to go in with a lot of potions, anodyne, and keep yourself buffed to the max and spam HSCR to down mobs quickly. | | Tip: If you use a Frilldora carded garment, you can bypass the mobs on this test. Otherwise, it is recommended to go in with a lot of potions, anodyne, and keep yourself buffed to the max and spam HSCR to down mobs quickly. |
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| == Builds ==
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| ===Mado Mechanic===
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| '''(The numbers in captions represent the base amount + job stat bonus)'''
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| *[[STR]] '''+ 100''' (93+6+1 from 'Hilt Binding')
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| *[[AGI]] '''+ 1+''' Optional, but at least '''57 BASE''' (57+3) is recommended for resists and skill reduction on Knuckle Boost+HSCR(if you lose your suit or want to go hybrid build for mvping or WOE)
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| *[[VIT]] + '''100''' (93+7) or ('''120 if going Suicidal Destruction build for WOE''')
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| *[[INT]] + '''70-90''' or ('''120 if pure suicidal destruction build''')
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| *[[DEX]] + '''100''' (97+3) (for cast time, HIT, and [[Expert Archer]] bonuses with Heroic Backpack or Fallen Angel Wings)
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| *[[LUK]] + '''30''' (25+5) (small [[stat]] bonuses, including how 3 LUK = 1 ATK)
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| Mechanics are now able to equip the [[Madogear]] which is capable of ranged damage, party support skills, and massive damage AoE attacks. This build however requires keeping different catalysts in inventory at all times to use Madogear skills. It must be noted as well that priests cannot [[heal]] Mechanics who are in Mado suits so Mado Mechanics would have to use [[Healing Items]] on their own. Also, it can get pretty expensive comparatively to continually buy materials to be able to use Mechanic skills. This is not really a problem for a [[Merchant]] class though, because of the [[Enlarge Weight Limit]] skill that enables carrying more items (Gym Passes stack with this, and increase the weight limit even further). Mechanic also has a surprisingly high base [[Weight Limit]].
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| '''It is not possible to acquire all of the Madogear skills however'''. The player will have to decide whether they want to lean more towards a PVM build or a full out offensive WOE build. Another downside to the Madogear is that the Mechanic loses the Madogear upon death, which can be a problem when inside [[instance]] dungeons such as Endless Tower. This could be quite frustrating if the Mechanic is not at a high base level with decent resistance gears and HP for survivability. On the other hand, parties and guilds love support builds because of their excellent utility. It is possible to go hybrid, with both support skills and enough attack skills to be perfectly capable of solo play.
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| '''Additional Tips:
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| *Enchanting / carding for ranged damage ([[Expert Archer]]) will increase attack damage, as all of the Mado attacks are considered ranged attacks.
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| *Arm Cannon receives a massive damage boost vs undead/demon type when buffed with [[Aspersio]] on top of the bonus already given by holy cannonballs. This can be used to the advantage of players do to MASSIVE dps vs these type of monsters. (yes the 2 elements stack and this combination works with dark cannonball + cursed water as well!)
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| *Arm Cannon is also endowable with elements, so use converters and sage enchants to your advantage '''
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| ''' The Combat Skills'''
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| {{Skill List|skill=Arm Cannon}}: Primary AoE attack spell based off ATK. Damage can be boosted by adding STR/ATK or range damage boosting gear. Often players will only use level 2 (5x5 radius) for leveling, and level 3 (3x3 radius) is only used for MVPing and PVP. Has high SP cost at higher levels, and will require high [[INT]] or SP leech gear to maintain.
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| {{Skill List|skill=Ice Launcher}}: Works very much like [[Storm Gust]] but has a much lower chance of freezing and a much faster cast time with considerably less damage. With [[Magic Strings]] this has a very quick cast time, and becomes much more spammable because of the reduced cast delay. '''The spell is fairly useless for PVM due to the low proc rate of freeze, but it is quite amazing in WOE for protecting Emperium when combined with status ailment mailbreaker/swordbreaker'''
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| {{Skill List|skill=Flame Launcher}}: An AoE fire attack that does fairly mediocre damage. It work similarly to [[Bowling Bash]]. Only recommended to get as prerequisite for Arm Cannon though because the extra point for level 3 can be better spent on other things.
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| {{Skill List|skill=Knuckle Boost}}: A spammable single target attack that has a very low cast time, and no cast delay. AGI can improve DPS significantly with this skill because it has no delay. Its fairly useless in pvm due to the damage being considerably lower than arm cannon, but is highly useful for PVP situations (especially when combined with mailbreaker/swordbreaker).
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| {{Skill List|skill=Vulcan Arm}}: A splash damage attack that is based on DEX, user's level, and ranged damage boosts. Not a very effective skill but needs to be maxed as prerequisite to Ice Launcher, which is also prerequisite to Arm Cannon.
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| {{Skill List|skill=Pile Bunker}}: Removes defense buffs from enemies. This can remove [[Kyrie Eleison]], [[Assumptio]], [[Mental Strength]], [[Guard]], Millennium Shield (only usable with the Pile Bunker weapon). This is a pvp spell so only get if you are going to be PVPing or doing WOE
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| {{Skill List|skill=Infrared Scan}} Scans a 15x15 cell range around the caster to reveal any hidden enemies and decreases their Flee rate by 30%. Mostly a spell for pvp/WoE as it wont have much use outside of pvp
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| {{Skill List|skill=Magnetic Field}}: 7x7 AoE that freezes everything around the Mechanic. Highly useful for WOE as it also drains the SP of all those within its range. This spell will freeze the caster as well, but this effect can be countered by casting [[Hover]] beforehand
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| {{Skill List|skill=Suicidal Destruction}} This spell is highly notorious in WOE for being the most overpowered spell in the game. With high enough INT, players can easily 1 shot kill everyone within a 7x7 radius of them. Has a pretty fast cast time as well. The downside to this spell however is that you lose your mado suit and it drains all SP to 0, thus making it a 'going down in a blaze of glory' type last ditch effort attack. It also has a 5 minute cooldown, so use it wisely. The formula for this spell works off HP/SP/ATK just like Sura attack spells
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| '''The Self Buffs and Party Support Spells!'''
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| {{Skill List|skill=Acceleration}} A must have spell that boosts walking speed considerably. Only 1 point is needed in this as its easy to spam
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| {{Skill List|skill=Front Slide}} A very useful spell with many uses including: escaping hit lag, escaping eminent death, pulling mobs, or even just travelling around town faster. Backslide is also helpful for WOE/PVP but not mandatory
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| {{Skill List|skill=Neutral Barrier}}: Blocks ranged attacks and magic attacks in a 5x5 area around the Mado(like a larger mobile version of [[Pneuma]]). Invaluable for WoE as well as for protecting a party from ranged MVP AoE attacks or even just biolab monster attacks. The only downside to this spell is that it blocks your own attacks if the monsters manage to come within the spells range, so it can be dangerous to level with this spell unless the mobs are ranged or a tanker is present.
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| {{Skill List|skill=Analyze}}: Lower the defense and magical defense of target. Slightly helpful for MVPing as well, as it works on boss protocol monsters. Can add an extra couple 1000 damage to mATK/ATK spells like Genetics [[Cart Cannon]]
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| {{Skill List|skill=Repair}} Allows the player to Heal themselves while in mado or heal other mados around them. This spell has ups and downs. It is a very powerful heal with no cooldown or cast time that can heal a player to full hp in only 4 casts. The downside is that it requires not only fuel catalysts but repair potions as well. The repair potions weight up to 14 weight EACH, and cost over 1000z. Due to the weight of the Repair Potion's, it is recommended only to use this spell in emergency situations or skip it altogether and just use a healing hat. Another downside is that it doesn't auto cast, and instead pops up a targeting icon so that each cast has to be aimed at the actual mado, very much how the priests spell [[Heal]] works.
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| {{Skill List|skill=Stealth Field}}: Puts up a 5x5 force field around the mado that makes party members become untargetable. Enemies will be unable to kill the Mechanic's party members, and will be forced to focus their attacks on the Mechanic instead who does not receive the buffs effect. Extremely valuable for WOE
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| {{Skill List|skill=Elemental Shift}}: This spell changes the mado into the desired element. Creates a similar effect as that of wearing elemental armor but without having to actually wear the armor. This is a must have spell for MVPing as well as an invaluable must have for WOE to protect against attacks such as dragons breath
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| {{Skill List|skill=Fire Earth Research}}: Boost resistance to these 2 elements and adds a small portion of damage as well. This spell is complete garbage due to its extremely badly done math formula, and provides very little resistance or damage boost. Not worth the points at all.
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| ===Axe / HSCR Mechanic===
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| * [[STR]] + 100 (stat points beyond 100 are very costly, and are better utilized in other stats like [[LUK]] for more [[ATK]] and other bonuses. Every 3 LUK = 1 ATK)
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| * [[AGI]] + 80-100 (for faster [[High Speed Cart Ram]] spam and single target DPS)
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| * [[VIT]] + 93-100 (stun immunity, HP pool)
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| * [[INT]] + 20-40 (higher SP pool and adds damage to FAWs)
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| * [[DEX]] + 80-100 (for HIT, 80 for PVM, up to 100 for MVP / PVP)
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| * [[LUK]] + 20-40 (every 3 LUK = 1 ATK, and other small bonuses)
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| This build is for players that enjoyed the classic style of Blacksmith/Mastersmith play. '''However it performs VERY poor in PVM and is recommended only as a PVP/MVP build.'''
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| {{Skill List|skill=Axe Boomerang}} This is an 8 cell ranged attack spell that hurls the axe at an enemy and knocks it back 6 cells. Fairly worthless for PVM due to its 3 second cooldown but has some applicable PVP/WOE use.
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| {{Skill List|skill=Axe Mastery (Mechanic)}} This must be maxed out as it adds more damage to Axe-Tornado
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| {{Skill List|skill=Axe Tornado}} is a mediocre AoE, as well as the ONLY AOE, that the Axe Mechanic has access to. It's damage is based on ATK and receives a very slight bonus from having high VIT/HP. Max out Axe Tornado and [[Axe Mastery]] for maximum damage. This spell caps out at about 12k damage per 3-4 seconds which makes it extremely poor for survivability since you are unable to wear a shield to cast it and VERY poor for killing high end mobs which have upwards of 60k to 100k+ hp. Elemental Converters can help out with additional DPS boost of this spell
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| {{Skill List|skill=Lava Flow}} causes Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing fixed damage and inflicting Stun and Burning status. Can be used other than Axe, best combination of the Moonlight Dagger.
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| {{Skill List|skill=FAW Magic Decoy}} This summons a rooted minion that casts bolts on surrounding enemies. Helpful for PVP and can add a slight dps boost in MVP.
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| {{Skill List|skill=Fire Earth Research}}Do not waste points on this spell as it is quite worthless. The formula for resist and damage boost is a complete joke and almost completely unnoticeable.
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| {{Skill List|skill=Power Swing}} This spell is Gravity's poor attempt at creating a third job substitute for [[High Speed Cart Ram]]. This spell utterly fails because it has a 1 second cast delay, where as HSCR has no cast delay. The only benefit to this spell is that it has a 10% chance to stun. But in almost every possible situation, HSCR is the better option
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| {{Skill List|skill=Madogear License}} Despite it saying its for MADOGEAR, this spell also adds ATK outside of madosuit, which makes it quite helpful for Axe Mechanics who need any extra DPS they can get
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| {{Skill List|skill=Remodel Mainframe}} Despite it saying its for MADOGEAR, this spell also adds DEF outside of madosuit, which makes it quite helpful for Axe Mechanics who need any extra defence they can get
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| {{Skill List|skill=High Speed Cart Ram}} (HSCR) is a very high DPS single target skill that will be the primary killing spell for MVPs and PVP. It is great for killing certain MVPs, or for killing off one or two monsters that are not killed by an AoE skill. A Pile Bunker (the weapon) can be used with HSCR, which has very high [[ATK]], and is a mace so the Mechanic can equip a shield. A Giant Axe can also be used as well, which has bonus damage to the HSCR skill. This weapon is two handed however.
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| '''It is recommended to create a hybrid Axe / HSCR build that also has some Mado skills for leveling purposes'''. Mado skills like [[Arm Cannon]] are mandatory for leveling beyond level 120 or so, as Axe Tornado will not have adequate damage for higher HP monsters.
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| One option is to max out the magic FAW skill as it can aid the Mechanic in leveling and PVP and possibly even in MVP. FAWs are very cheap to make (can store all the mats in cart) and do considerable damage, so it can be worth summoning them for a little bit of dps boost.
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| Auto-attack Crit builds with auto-cast gear perform decently vs MVP's due to the blacksmith and mastersmith damage/speed boosts. This is an option for players experiencing trouble with MVPs having too high of flee rate
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| == Equipment == | | == Equipment == |