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== Materials for Nightmare Biolabs Headgears ==
== Materials for Nightmare Biolabs Headgears ==
=== Energy Fragment ===
=== Energy Fragment ===
List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to '''Victimized Soul's Mind''' {{Navi|lhz_dun_n|142|265}}:
List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to '''Victimized Soul's Mind''' (/navi lhz_dun_n 142/265):
:[[File:Victimized-Soul's-Mind.png]]
:[[File:Victimized-Soul's-Mind.png]]


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The monsters in Bio5 have a chance to drop their respective class' Souls item.
The monsters in Bio5 have a chance to drop their respective class' Souls item.


Silent Mind {{Navi|lhz_dun_en|145|265}} will accept 3 of the same Souls item for 1 {{item|id=22679 Death's Chest}}, which when opened will give 1 random Soul item.
Silent Mind (/navi lhz_dun_en 145/265) will accept 3 of the same Souls item for 1 {{item|id=22679 Death's Chest}}, which when opened will give 1 random Soul item.


== Creating the Nightmare Biolabs Headgears ==
== Creating the Nightmare Biolabs Headgears ==
  '''Note''': Nightmare Headgears are '''account-bound''' so choose which characters to create them carefully.
  '''Note''': Nightmare Headgears are '''account-bound''' so choose which characters to create them carefully.
Speak to '''Sorrowful Soul's Mind''' {{Navi|lhz_dun_n|137|265}} to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).
Speak to '''Sorrowful Soul's Mind''' (/navi lhz_dun_n 137/265) to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).
:[[File:Sorrowful-Soul's-Mind.png]]
:[[File:Sorrowful-Soul's-Mind.png]]


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===Enchant Requirements ===
===Enchant Requirements ===
*Speal to '''Wanderind Mind''' {{Navi|lhz_dun_n|134|265}} to start the enchanting process. It requires 10 {{Item |id=23016 Cursed Fragment}} each for the 3rd and 4th enchant. Those will always be Stat enchants.
*Speal to '''Wanderind Mind''' (/navi lhz_dun_n 134/265) to start the enchanting process. It requires 10 {{Item |id=23016 Cursed Fragment}} each for the 3rd and 4th enchant. Those will always be Stat enchants.
*Once you've enchanted it twice, you can enchant the '''2nd slot''' for either a Stat enchant or the powerful enchants listed below.
*Once you've enchanted it twice, you can enchant the '''2nd slot''' for either a Stat enchant or the powerful enchants listed below.
*If you get the powerful enchant, it will start at Level 1.
*If you get the powerful enchant, it will start at Level 1.
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===Resetting Enchantments===
===Resetting Enchantments===


Pay 10 {{Item |id=22687 Sentimental Fragment}} to '''Wanderind Mind''' {{Navi|lhz_dun_n|134|265}} to reset '''ALL''' enchantments.
Pay 10 {{Item |id=22687 Sentimental Fragment}} to '''Wanderind Mind''' (/navi lhz_dun_n 134/265) to reset '''ALL''' enchantments.


===Material for Enchants===
===Material for Enchants===

Aktuelle Version vom 5. Juli 2020, 11:25 Uhr

Nightmare Biolabs Headgear Quests
Requirements
Base Level: 100
Item(s) (Consumed): 7347.png 10 Research Chart (Option 2)
6820.png 20 Energy Fragment for Old Headgear (Risky Mode)
6820.png 100 Energy Fragment for Old Headgear (Safe Mode)
23016.png Cursed Fragment for Headgear Enchantments
Zeny: 100,000z (Option 1)
150,000z (Option 3)
2,000,000z (Option 4 Recommended for Safety)
Rewards
Item(s): Old Headgears

Entering the Tomb of Honor

There are multiple ways to enter the Tomb of Honor.

  1. You must first enter the Lighthalzen Slums via talking to Guard (/navi lighthalzen 267/200). It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
  2. To enter the fifth-floor dungeon, you can go via a few different ways:
    • A.) Speak to Ohno Tohiro (/navi lighthalzen 321/218) and choose:
      • Return to the Tomb of Honor for 100,000z.
      • That's too much zeny for 10 Research Charts.
    • B.) Speak with Lunar (/navi lighthalzen 320/204) and choose:
      • Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
      • Only thoughts can be met for 2,000,000z. This option is recommended for safely speaking with the NPCs without monsters to attack you.
    Datei:Lunar-NightmareBio.png

Materials for Nightmare Biolabs Headgears

Energy Fragment

List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind (/navi lhz_dun_n 142/265):

Datei:Victimized-Soul's-Mind.png
Weapon Type Weapon Obtained from
One Handed Swords 13431.png Chrome Metal Sword Pom Spider
13421.png Ruber [1] Seyren Windsor
Two-Handed Sword 1189.png Krasnaya [3] Drake
1196.png Two-Handed Chrome Metal Sword Queen Scaraba
Spear 1435.png Cannon Spear [1] Randel Lawrence, Biolab Gear Exchange
1433.png Imperial Spear [1] Uni-horn Scaraba
1490.png Giant Lance Biolab Gear Exchange
Dagger 13062.png Ancient Dagger Paladin Randall (MVP), Wandering Purple Dragon
13069.png Aztoe Nail Gertie (MVP), Biolab Gear Exchange
13061.png Black Wing [1] Gertie, Horn Scaraba
13046.png Krieg [3] Eddga
13070.png Scarletto Nail Gertie (MVP), Biolab Gear Exchange
13047.png Weihna [2] Phreeoni
Axe 1393.png End Sektura [1] Flamel (MVP), Biolab Gear Exchange
1311.png Vecer Axe [2] Howard Alt-Eisen
1392.png Ygnus Stale [1] Flamel (MVP), Biolab Gear Exchange
Mace 16017.png Bloody Cross Biolab Gear Exchange
16000.png Erde [2] Orc Lord
16010.png Red Ether Bag [1] Flamel Emure, Rake Horn Scaraba
16001.png Red Square Bag [2] Mistress
Bow 18110.png Big Crossbow [2] Cecil Damon, Biolab Gear Exchange
18109.png Catapult [2] Gertie, Biolab Gear Exchange
18111.png Creeper Bow [2] Celia Alde, Biolab Gear Exchange
1745.png Falken Blitz [2] Cecil Damon
18103.png Mystic Bow Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar 1290.png Agent Katar [1] Eremes Guile, Biolab Gear Exchange
1284.png Krishna [2] Eremes Guile
1285.png Chakram [2] Osiris, Champion Chen (MVP)
1291.png Guillotine Katar [1] Biolab Gear Exchange
Staff 1647.png Croce Staff [1] Margaretha Sorin
2005.png Dea Staff [1] Maya
2004.png Kronos Dark Lord
1659.png Recovery Light Margaretha Sorin, Biolab Gear Exchange
1646.png La'cryma Stick [2] Kathryne Keyron
1654.png Mental Stick [1] Celia Alde, Pom Spider
Book 1584.png Chilly Spell Book [2] Biolab Gear Exchange
2161.png Geffenia Water Book [1] Alphoccio
Instrument 1930.png Green Whistle [1] Antler Scaraba, Alphoccio
1984.png Stem Whip [1] Dolomedes, Trentini
Knuckles 1830.png Sura's Rampage [1] Chen Lio, Angra Mantis

Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.

Costume Headgear

The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.

Soul of Classes

The monsters in Bio5 have a chance to drop their respective class' Souls item.

Silent Mind (/navi lhz_dun_en 145/265) will accept 3 of the same Souls item for 1 Death's Chest, which when opened will give 1 random Soul item.

Creating the Nightmare Biolabs Headgears

Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.

Speak to Sorrowful Soul's Mind (/navi lhz_dun_n 137/265) to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).

Datei:Sorrowful-Soul's-Mind.png
Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight
18971.png Old Rune Circlet [1]
All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
19961.png Costume Rune Circlet
6814.png 5 Soul of Swordman
6814.png 1 Soul of Swordman
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Royal Guard
18983.png Old Casket of Protection [1]
All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 5% damage with Overbrand.
Each 5 refines adds ASPD + 1.
19972.png Costume Casket of Protection
6814.png 5 Soul of Swordman
6814.png 1 Soul of Swordman
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Warlock
18978.png Old Magic Stone Hat [1]
All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 5% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
19968.png Costume Magic Stone Hat
6817.png 5 Soul of Mage
6817.png 1 Soul of Mage
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Sorcerer
18980.png Old Wind Whisper [1]
All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
19970.png Costume Wind Whisper
6817.png 5 Soul of Mage
6817.png 1 Soul of Mage
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Ranger
18984.png Old Camouflage Bunny Hood [1]
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
19974.png Costume Camouflage Bunny Hood
6818.png 5 Soul of Archer
6818.png 1 Soul of Archer
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Maestro
18976.png Old Maestro Song's Hat [1]
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 5% damage with Severe Rainstorm.
19966.png Costume Maestro Song's Hat
6818.png 5 Soul of Archer
6818.png 1 Soul of Archer
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Wanderer
18981.png Old Dying Swan [1]
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 5% damage with Severe Rainstorm.
19971.png Costume Dying Swan
6818.png 5 Soul of Archer
6818.png 1 Soul of Archer
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Mechanic
18973.png Old Driver Band [1]
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
19963.png Costume Driver Band (Red)
6815.png 5 Soul of Merchant
6815.png 1 Soul of Merchant
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
18974.png Old Driver Band (Yellow) [1]
All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 5% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
19964.png Costume Driver Band (Yellow)
6815.png 5 Soul of Merchant
6815.png 1 Soul of Merchant
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Geneticist
18977.png Old Midas Whisper [1]
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
19967.png Costume Midas Whisper
6815.png 5 Soul of Merchant
6815.png 1 Soul of Merchant
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Guillotine Cross
18982.png Old Bone Circlet [1]
All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 10% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
19973.png Costume Bone Circlet
6816.png 5 Soul of Thief
6816.png 1 Soul of Thief
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Shadow Chaser
18975.png Old Shadow Handicraft [1]
All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
19965.png Costume Shadow Handicraft
6816.png 5 Soul of Thief
6816.png 1 Soul of Thief
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Arch Bishop
18972.png Old Mitra [1]
All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
19962.png Costume Mitra
6819.png 5 Soul of Acolyte
6819.png 1 Soul of Acolyte
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment
Sura
18979.png Old Blazing Soul [1]
All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
19969.png Costume Blazing Soul
6819.png 5 Soul of Acolyte
6819.png 1 Soul of Acolyte
6820.png 100 Energy Fragment
6820.png 20 Energy Fragment

Nightmare Biolabs Headgear Enchantments

Enchant Requirements

  • Speal to Wanderind Mind (/navi lhz_dun_n 134/265) to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
  • Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed below.
  • If you get the powerful enchant, it will start at Level 1.
  • The below table lists the required amount in order to obtain that level.
  • If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).

Resetting Enchantments

Pay 10 Sentimental Fragment to Wanderind Mind (/navi lhz_dun_n 134/265) to reset ALL enchantments.

Material for Enchants

Enchant Slot (Stats) Requirement
4th
23016.png 10 Cursed Fragment
3rd
2nd Slot
Level Cursed Fragment
Required
1 10
2 20
3 40
4 50
5 70
6 100
7 150
8 250
9 500
10 1,000

3rd and 4th Slot Enchant

Stat Random Enchants
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

Mettle

Level Enchants
1 Atk +3%, HIT +3
2 Atk +6%, HIT +6
3 Atk +9%, HIT +9
4 Atk +12%, HIT +12
5 Atk +15%, HIT +15
6 Atk +18%, HIT +18
7 Atk +21%, HIT +21
8 Atk +24%, HIT +24
9 Atk +27%, HIT +27
10 Atk +33%, HIT +30

Magic Essence

Level Enchants
1 MAtk +3%, Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +6%, Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +9%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +12%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +15%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +18%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +21%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +24%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +27%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +33%, Reduces the fixed casting time of skills by 1 second.

Master Archer

Level Enchants
1 ASPD +1%, Increases physical damage on targets by 4% when using a bow
2 ASPD +2%, Increases physical damage on targets by 8% when using a bow
3 ASPD +3%, Increases physical damage on targets by 12% when using a bow
4 ASPD +4%, Increases physical damage on targets by 16% when using a bow
5 ASPD +5%, Increases physical damage on targets by 20% when using a bow
6 ASPD +6%, Increases physical damage on targets by 24% when using a bow
7 ASPD +7%, Increases physical damage on targets by 28% when using a bow
8 ASPD +8%, Increases physical damage on targets by 32% when using a bow
9 ASPD +9%, Increases physical damage on targets by 36% when using a bow
10 ASPD +10%, Increases physical damage on targets by 44% when using a bow

Adamantine

Level Enchants
1 Max HP +5%, DEF +15
2 Max HP +10%, DEF +30
3 Max HP +15%, DEF +45
4 Max HP +20%, DEF +60
5 Max HP +25%, DEF +75
6 Max HP +30%, DEF +90
7 Max HP +35%, DEF +105
8 Max HP +40%, DEF +120
9 Max HP +45%, DEF +135
10 Max HP +55%, DEF +150

Affection

Level Enchants
1 MDef +3%,   Increases the recovery rate of recovery skills by 5%
2 MDef +6%,   Increases the recovery rate of recovery skills by 10%
3 MDef +9%,   Increases the recovery rate of recovery skills by 15%
4 MDef +12%, Increases the recovery rate of recovery skills by 20%
5 MDef +15%, Increases the recovery rate of recovery skills by 25%
6 MDef +18%, Increases the recovery rate of recovery skills by 30%
7 MDef +21%, Increases the recovery rate of recovery skills by 35%
8 MDef +24%, Increases the recovery rate of recovery skills by 40%
9 MDef +27%, Increases the recovery rate of recovery skills by 45%
10 MDef +30%, Increases the recovery rate of recovery skills by 55%

Acute

Level Enchants
1 CRIT +3%,   Increases critical damage on targets by 10%.
2 CRIT +6%,   Increases critical damage on targets by 20%.
3 CRIT +9%,   Increases critical damage on targets by 30%.
4 CRIT +12%, Increases critical damage on targets by 40%.
5 CRIT +15%, Increases critical damage on targets by 50%.
6 CRIT +18%, Increases critical damage on targets by 60%.
7 CRIT +21%, Increases critical damage on targets by 70%.
8 CRIT +24%, Increases critical damage on targets by 80%.
9 CRIT +27%, Increases critical damage on targets by 90%.
10 CRIT +30%, Increases critical damage on targets by 110%.