Arch Bishop: Unterschied zwischen den Versionen
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Version vom 24. Mai 2020, 10:37 Uhr
Arch Bishop | |||||||||||||
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Job Base(s): | Priest High Priest | ||||||||||||
Job Type: | 3-1 | ||||||||||||
Job Level: | 60 | ||||||||||||
Race: | Human | ||||||||||||
Changes At: | Prontera Sanctuary | ||||||||||||
Number of Skills: | 19 | ||||||||||||
Total Skill Points: | 104 | ||||||||||||
Total Quest Skills: | 0 | ||||||||||||
Job Bonuses | |||||||||||||
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Overview
Arch Bishops are the pinnacle of the Priest classes. Their names are often abbreviated and referred to as "AB". They have a wide variety of skills at their disposal allowing them to better support large parties while striking down a greater range of enemies with Holy magic.
Job Change Guide
See Arch Bishop Job Change Guide for detailed information.
Changing into an Arch Bishop from a Priest or High Priest requires the player to complete a number of tasks:
- A Holy Pilgrimage
- A Prayer for the blessing of the Gods
- Granting relief to a tormented Valkyrie
After completing these tests, the player will be transformed into a Arch Bishop. The journey begins in the Prontera Sanctuary!
Tactics
Party Menu Healing / Buffing
The most effective way to heal and buff a party is through the Party Menu (accessible through Alt + Z). Trying to heal a party by manually clicking players can become impossible when players become mobbed or are bunched up, and can lead to players dying. This is why it is strongly recommended to make use of the party menu. Another benefit to the party menu is the ability to monitor all players' health. Ensure that the "Lock Menu" feature is on (by clicking the picture of the lock) when using this system to avoid opening private messages when trying to heal / buff a player.
Party Assessment and Communication
Often when a party fails or is not doing well, the blame can be put onto the Priest class. This can be an unfair judgement and the fault of it should not always be placed onto one person. Make sure a party is adequate before it even starts. Check to see if the party has at least one or two effective AoE killers, and at least one dedicated primary tank. For newer / less geared Arch Bishops or tougher battle situations, sometimes having another person also playing Arch Bishop is very nice as well. Communicating to the party or party leader is key here.
Here is a breakdown of a standard setup of an effective party:
Healer / Primary Support:
- One Arch Bishop (two recommended)
- Arch Bishops and Priest classes are unique in that they are the only class capable of healing large amounts of HP at higher levels (High Heal) or in an AoE (Coluseo Heal and Sanctuary). Also provides the most primary support buffs in an AoE fashion (Clementia, Cantocandidus, Magnificat, Praefatio).
AoE Killer(s):
- Ranger with Arrow Storm (typically the best PVM AoE class)
- Every third class has an AoE of some sort. Classes that tend to have a reliable, large, effective AoE include:
- Sorcerers with good cast reduction
- Offensively built Warlocks
- Geneticists or Mechanics especially when buffed with a Maestro's Magic Strings skill
- Higher level Rune Knights with Dragon Breath build when buffed with a Maestro's Magic Strings skill and also an Arch Bishop's Sacrament
- Shadow Chasers tend to copy AoE skills such as Arrow Storm to help AoE
- An effective party tends to have two or more primary AoE killers
Tanker(s):
- Suras with Mental Strength provides the best reduction, but has a slower walking speed
- Some Suras using equipment with a lot of % reduction and also using many Healing Items may opt for using Snap to drag and tank monsters quickly
- Royal Guards and Rune Knights, typically wearing reduction gears and also using Healing Items
- Geneticists with a Sera Homunculus with the Pain Killer Homunculus skill are amazing tanks in PVM. Also can be cast on other people.
- Guillotine Crosses can sometimes act as a "puller" to mob monsters for the party. Make sure they mob them onto another class that can tank or tank the monsters themselves, and do not let them mob the monsters into the party, especially the more squishy classes.
- Any class has the capability to tank, provided they are wearing reduction gears and also have an adequate amount of healing items
Secondary Support:
- Sorcerers are very popular in parties because of their ability to give SP to party members with Soul Exhale. Also has other useful support skills such as Striking.
- Maestros using Magic Strings can increase the DPS of the party by quite a bit. Also very helpful for the Arch Bishop to cast skills faster and with less delay in between.
- Wanderers with Gypsy's Kiss are great for party members to conserve SP. Sorcerers usually cannot replenish an Arch Bishop's SP pool fully because Soul Exhale only gives half of the Sorcerer's SP, so a Wanderer's Gypsy's Kiss is actually very good support for an Arch Bishop.
SP Conservation / Restoration
One of the biggest issues new priests have when playing the class is maintaining their SP. There are many ways for priests to ensure that they always have SP for those dire situations. These are some important methods on maintaining SP:
- Always ensure that Magnificat is on at all times. This skill will not only keep a much higher regeneration rate of SP for the Priest, but also to the killers in the party that rely on SP for skill use as well. Keeping this buff up will make parties much smoother for everybody. Try not to wait until SP is bottoming out to cast this spell, because at that point it will already be too late.
- Make use of the Assumptio (Transcendent only) or Kyrie Eleison (often abbreviated as "KE") skills. These skills are incredible for keeping people protected and will drastically save SP on healing in the long run. These skills can help fragile AoE killer classes such as Rangers or caster classes (Wizard / Sage) a lot. These defensive skills can also help the party tank quite a bit. Note that any character cannot have both buffs on at the same time. An Arch Bishop can also use Praefatio, which will give KE to all party members. If the Priest notices that certain party members are lagging behind, using KE on them will give them time and leeway to retreat back to where the party is.
- Stack SP Regeneration or Max SP increase equipment. Gearing a Priest up with equipment that will increase their SP regeneration or SP pool will vastly help a player to maintain SP at all times.
- Always have SP regeneration consumables on hand. All players should have SP consumables on hand at all times to regenerate SP, at least in emergencies, and this includes Priests as well. As most classes should have HP healing items of some sort on them at all times, Priests should also have SP rejuvenating items on them.
Some common items that can be easily obtained for SP regeneration include:
- Strawberry Easily farmed off Spores or Yoyos, or bought from Vendors
- Blue Potion Can be made by Alchemists or purchased from Vendors
- Blue Herb Can be farmed off Mavkas for high drop rate. Can be turned into potions by Alchemists.
- Grape Juice Farmed off Dragon Flies. Can also be made with the Juice Quest
- Royal Jelly Farmed off Enchanted Peach Trees and Vitatas
- Orange Farmed off Baby Desert Wolves, Peco Pecos, Condors
- Green Ale Usually only available through holiday quests. Recovers a fixed % amount of SP and HP. Can also be purchased off Vendors.
Primary Arch Bishop Skills and Usage
There are several skills that every Arch Bishop should have to be a successful support class for their party.
Clementia: AoE party Blessing, should be kept up at all times.
Cantocandidus: AoE party Increase Agility, should also be kept up at all times.
Sacrament: The single most important buff that Arch Bishops have. It reduces fixed cast time by 50% and should be casted onto the Arch Bishop themselves at all times. In PVM situations, prioritize Warlocks, Sorcerers with this skill in typical party situations. This is also useful for Suras for quickly re-casting Mental Strength and Zen, good if a Rune Knight is using Dragon Breath to help kill for the party, and for Royal Guards using Sacrifice. For MVPs, the Geneticist, Sura, and Rune Knight classes must always be buffed with Sacrament.
Coluseo Heal: AoE Heal with a boosted rate based on number of party members. It is very useful but can be SP consuming; it should be used scrupulously as needed.
As an extension to the Priest class, Arch Bishops still rely on some first and second class skills in order to maximize efficiency and conserve SP.
Meditatio: This skill should be maxed. Increases the player's Maximum SP and SP regeneration rate. Meditatio also increases the amount of HP that is restored using the Heal skill.
Heal: cheaper to use than High Heal and good when a party member has taken only very little damage.
Magnificat: Priests rely on this heavily for SP regeneration.
Resurrection: Mandatory for PVM / MVP party situations, as deaths are inevitable. Always have this skill maxed for instant resurrection.
Some Useful Tips
Arch Bishops should remember that Lex Aeterna loses its rather long after-cast delay if used under the effect of Magic Strings, to the point when it can be constantly casted. This is a great way to double the damage output of parties, especially in single target situations such as MVPs.
Some skills in the priests arsenal may not serve a strong use while still leveling as a Priest, but many may have uses in MVP situations or other specific scenarios. These should be hotkeyed as well, and often an Arch Bishop will have all four rows of hotkeys used up. Some of these include:
Pneuma: a very powerful and necessary skill for Endless Tower runs as well as when fighting ranged mobs within a party. Certain ranged mobs and ranged skills are very powerful and this spell can save players a lot of stress. Make sure the party members are positioned correctly. Nine people can actually fit into one Pneuma's area of effect!
Aspersio: This skill will greatly improves a party member's physical damage when the monsters are weak to the Holy element, as they are.
Status Recovery and Cure: Priests must pay attention to debuffs used by monsters and should use the two skills on their party members accordingly.
Sanctuary: This spell has great healing power for a low SP cost (but uses one blue gemstone). Heavily recommended to have this skill at level 7, as that already provides the maximum healing power already (8-10 is just longer duration).
Class Data
Skills
See Priest Skills or High Priest Skills for 2nd class Skills.
Skill | Description | Levels | SP | Cast Time | Cooldown (Cast Delay) | Type | ||
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Deals Holy magical damage to a single foe (MATK * 6~15 * (BaseLV / 100)), (4~40% + JobLV / 2) inflicts Blindness and reduces target's AGI by 3~12. 12 cells range. Consumes a Blue Gemstone unless adjacent to an Acolyte-class character. | 10 | 20~56 | 0F + 2V | 2 (0.5) | Offensive | ||
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Creates 1 Ancilla used for several other Arch Bishop skills. Ancilla recovers 15% SP when used. Consumes a Blue Gemstone. Maximum of 3 Ancillas can be carried and are character bound. |
1 | 30% | 1 | Active | |||
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Casts Increase AGI (at the highest level learned on said skill) on party members in a 3/7/15-cell radius around you. Additional +1 AGI per 10 JobLVs. | 3 | ?/?/240 | 1F + 3V | Supportive | |||
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Removes the following status ailments and status buffs from target monster or party member at 68~100% chance: Blind, Frozen, Stone, Bleeding, Stun, Chaos, Poison, Curse, Sleep, Silence, Hallucination, Guillotine Cross Poisons, Venom Impression, Fear, Rune Knight rune buffs, Burning, Freezing, Crystallization, White Imprison, Force of Vanguard, Blood Sucker, Mandragora Howling, Shadow Formation, Body Painting, Deep Sleep, Harmonize, Despair Song, Siren's Voice, Gloomy Shyness, Saturday Night Fever, Critical Wounds. Cannot self-target. Cannot target hostile players. | 5 | 54~78 | 0F + 5V | 10 | Active | ||
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Casts Blessing (at the highest level learned on said skill) on party members in a 3/7/15-cell radius around you. Additional +1 bonus stat per 10 JobLVs. | 3 | ?/?/360 | 1F + 3V | Supportive | |||
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Casts Heal (at the highest level learned on said skill) on party members in a 3/7/15-cell radius around you. +2.5% bonus healing for each party member affected. | 3 | ?/?/240 | 1F + 3V | 2 | Supportive | ||
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For 90~360 seconds, 12~30% chance of inflicting either ATK*1.1~2 damage (with your weapon's element) or MATK*2.2~4 neutral element magic damage on each successful non-skill melee attack. | 10 | 55~100 | 2F + 2V | Active | |||
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Resurrect friendly dead players in a 5x5 area on the ground. Enchants that area with a holy tree for 18~30 seconds: Increase maximum HP by 5~25%; Restore 3~5% HP and 2~4% SP every 3 seconds; uncloaks hidden creatures every 5 seconds. Does not affect undead element players. Requires 1 Holy Water and 1 Ancilla. |
5 | 300 | 2F + 0.5~2.5V | 60 | Supportive | ||
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Increase attack power and resistance against Demons and Shadow monsters by 1~10% each. | 10 | Passive | |||||
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Target ally's attacks has 5~25% defense bypassing for 30~150 seconds. | 5 | 35~55 | 1F + 1V | Supportive | |||
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Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 1 | 1 | 0 | 3000 | Active | ||
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Heals target with 2~3.2x power. | 5 | 70~190 | 0F + 1V | 3 | Supportive | ||
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Deals Holy magical damage to target foe and its adjacent foes within 3x3 area (MATK * 3~4 * (Base Level / 100)). | 5 | 20~32 | 2.5 | (0.5) | Offensive | ||
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50~80% chance to remove Frozen, Stone, Blind, Freezing, Crystallization, and Burning from party members. Party members not affected by these statuses have 5~8 VIT for 60 seconds. | 4 | 50~80 | 0F + 1V | 3 | Supportive | ||
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50~80% chance to remove Silence, Sleep, Stun, Mandragora Howling, and Deep Sleep from party members. Party members not affected by these statuses have 5~8 LUK for 60 seconds. | 4 | 50~80 | 0F + 1V | 3 | Supportive | ||
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Increases the efficiency of High Heal, Coluseo Heal, Sanctuary, and Heal while increasing SP Cost of all skills. | 5 | 30~150 | 5~1 | Active | |||
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Reduce Holy element resistance of enemies in a 15-cell radius around you by 2~20%, with success rate of 45~90%. | 10 | 36~62 | 5 | 2 | Active | ||
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Casts Kyrie Eleison on party members in a 18-cell radius around you. +2% absorption limit for party member affected. | 10 | 60~150 | 1F + 2V | 13~40 | Supportive | ||
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For 90 seconds, recover 3% HP every 5 seconds on non-undead target. Deals (Caster's Base Level x 10) + (Caster's INT) damage to undead target. | 1 | 30 | 2F + 3V | 1 | Supportive | ||
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For 60~180 seconds, target ally has -10~50% fixed cast time. | 5 | 100~180 | 1F + 1V | (0.5) | Supportive | ||
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Inflict Silence status to foes in a 4~8-cell radius around you for 20~60 seconds. | 5 | 24~40 | 0F + 4V | 15 | Supportive |
Equipment Skills
Skill | Description | Levels | SP | Cast Time & Cool down | Type | Equipment | ||
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For 60 seconds, +70 Equipment ATK and MATK. -20 Equipment DEF and MDEF. | 1 | 70 | Instant | Supportive | Bible of Promise (1st Vol.) | ||
For 60 seconds, +100 Equipment ATK and MATK. -20 Equipment DEF and MDEF. | 2 | 100 | Bible of Promise (2nd Vol.) or Valkyrie Drop |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
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STR | 18 | 19 | 24 | 28 | 46 | 54 | ||||
AGI | 26 | 27 | 38 | 39 | 52 | |||||
VIT | 3 | 10 | 11 | 34 | 45 | 53 | 57 | |||
INT | 1 | 7 | 8 | 22 | 32 | 40 | 41 | 49 | 55 | 60 |
DEX | 5 | 14 | 15 | 36 | 44 | 50 | 59 | |||
LUK | 51 | 58 |
ASPD
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